Accessibility

Minimal Access Aortic Valve Replacement Using a Minimal Extracorporeal Circulatory System

Cardiology / Surgery / Accessibility / Treatment / Prospective studies / Humans / Female / Male / Anesthesia / Clinical Sciences / Aged / Middle Aged / Adult / Extracorporeal Circulation / Aortic Valve / Humans / Female / Male / Anesthesia / Clinical Sciences / Aged / Middle Aged / Adult / Extracorporeal Circulation / Aortic Valve

Minimal Access Aortic Valve Replacement Using a Minimal Extracorporeal Circulatory System

Cardiology / Surgery / Accessibility / Treatment / Prospective studies / Humans / Female / Male / Anesthesia / Clinical Sciences / Aged / Middle Aged / Adult / Extracorporeal Circulation / Aortic Valve / Humans / Female / Male / Anesthesia / Clinical Sciences / Aged / Middle Aged / Adult / Extracorporeal Circulation / Aortic Valve

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

SIeSTA: From Concept Board to Concept Desktop

Accessibility / Social Protection / Cultural Tourism / HCI / People with Disabilities / Health Services / Elderly People / Service provision / Family Relations / Health Services / Elderly People / Service provision / Family Relations

Cómo realizar tests de usabilidad con personas ciegas

Usability / Accessibility / User Interface / Library and Information Studies / Usability Testing

GIS–Based Accessibility Assessment for Public Services: Istanbul Case

Accessibility / Spatial planning / Geographic Information Systems (GIS)

(In)Acessibilidade na web para pessoas com deficiência visual: um estudo de usuários à luz da Cognição Situada

Usability / Accessibility / Situated Cognition / Visual Impairments / User Studies

Diretrizes de acessibilidade web: um estudo comparativo entre as WCAG 2.0 e o e-MAG 3.0

Accessibility / Web Accessibility / E-MAG / WCAG 2.0 / Accessibility Guidelines

(In) Acessibilidade na web para pessoas com deficiência visual: um estudo de usuários à luz da Cognição Situada

Information Science / Accessibility / Situated Cognition / Web Accessibility / Visual Impairments / User Studies / WCAG 2.0 / User Studies / WCAG 2.0

PhD Accessibility Project

Accessibility / Graduate Student / PhD candidate / PhD Student

Acessibilidade em Sites e Sistemas Web

Accessibility / Acessibilidade
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