Communication

Desenho de interface para sistema de armazenamento e distribuição de imagens médicas

Human Computer Interaction / Communication / User Interface / Medical Image / Medical Informatic / Web Interface

Através dos Filtros: A Diversificação da Identidade Através do Uso do Instagram.

Communication / Identity (Culture) / Social Media / Identity / Hashtags / Instagram

Cidadania e Consumo: o Discurso das Revistas Dirigidas a Professores do Ensino Fundamental e Médio.

Communication / Education / Audience and Reception Studies / Consumerism / Education for Citizenship / Citizenship

\"Anota aí: eu sou ninguém\" – As transformações no senso de coletividade e o uso tático das mídias no Brasil

Social Movements / Communication / Social Networks / Multitude / Protest Movements / Democracia Digital / GOVERNO E DEMOCRACIA DIGITAL / Democracia Digital / GOVERNO E DEMOCRACIA DIGITAL

Narratividad y Dramaticidad: mímesis diegética vs. mímesis pragmática

Philology / Semiotics / Philosophy / Communication / Theatre Studies / Aristotle / Mimesis / Narrative / Cultural Semiotics / Narratology / Drama / Narrative Theory / Filología / Semiótica / Diegesis / Aristoteles / Semiotica / Aristotle / Mimesis / Narrative / Cultural Semiotics / Narratology / Drama / Narrative Theory / Filología / Semiótica / Diegesis / Aristoteles / Semiotica

Do pedal ao violão: uma análise folkcomunicacional das músicas do artista Plá nas Bicicletadas em Curitiba

Communication / Arte Popular / Folkcomunicação; Teoria da Folkcomunicação; Comunicação cultural / Folkcomunicação

Fleshy Metamorphosis: Temporal Pedagogies of Transsexual Counterpublics

Communication / Visual Studies / Rhetoric / Transgender Studies / Queer Theory / LGBT Issues / Theories of Gender and Transgender / Publics and Counterpublics / LGBT Issues / Theories of Gender and Transgender / Publics and Counterpublics

Crítica descentrada para o senso comum

Communication / Comunicação / Comunicação Social

A publicização do privado - Estratégias midiáticas para humanizar uma candidata

Communication / Journalism / Mass Communication / Political communication / Mediatization / Mediatization (Communication Studies) / Mediatization of Politics / Journalism And Mass communication / Mediatization (Communication Studies) / Mediatization of Politics / Journalism And Mass communication

A natureza híbrida do filme publicitário

Communication / Advertising / Advertising and Media / Cinema / Marketing & Advertising / Consuption Studies

Ferramentas de comunicação digital no setor de artesanato: um estudo de caso na empresa Lugastal de Porto Alegre/RS

Communication / Traditional Crafts / Arts and Crafts / Marketing Communications / Digital Marketing / Marketing Digital / Creative Economy / Digital Tools / Marketing Digital / Creative Economy / Digital Tools

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

Análise do 1º Trimestre de 2006 ao jornal Expresso

Communication / Media Studies / Press and media history / Jornalismo / História dos media / História dos media em Portugal

com3701

Communication / Social Media
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