Computer Games Technology

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation

ALE RPG Jogo Digital para Aprendizado de Crianças em Leitura e Escrita

Learning and Teaching / Computer Games Technology / Children / Voice Recognition

QUESTÕES DE GÊNERO EM JOGOS DIGITAIS: UMA COLEÇÃO DE RECURSOS EDUCACIONAIS ABERTOS DE APOIO À MOBILIZAÇÃO DISSERTAÇÃO CURITIBA 2017

Gender Studies / Queer Studies / Queer Theory / Computer Games Technology / Video Games / Videogames / Open Educational Resources (Education) / Estudios de Género / Estudos CTS (ciência, tecnologia e sociedade) / Jogos Digitais / action cinema, science fiction TV, masculinity, digital technologies onscreen and off, urban space, history of gendered technology and visual culture / Critical Games / Estudos De Gênero, Identidade De Gênero E Sexualidade. / Recursos Educacionais Abertos / coleção aberta / mediações e culturas / Videogames / Open Educational Resources (Education) / Estudios de Género / Estudos CTS (ciência, tecnologia e sociedade) / Jogos Digitais / action cinema, science fiction TV, masculinity, digital technologies onscreen and off, urban space, history of gendered technology and visual culture / Critical Games / Estudos De Gênero, Identidade De Gênero E Sexualidade. / Recursos Educacionais Abertos / coleção aberta / mediações e culturas

FMOD Studio Unity Integration: Criação de eventos dé Audio no Unity 5 para a construção de um Audio Game utilizando o middleware FMOD Studio

Game Theory / Computer Games Technology / Video Games / Video Game Audio and Music / Digital Games / Games / Audio Engineering in Computer Games / Video Game Audio / Audio Game Design / Audio games / Game Audio / Audio in Games / Games / Audio Engineering in Computer Games / Video Game Audio / Audio Game Design / Audio games / Game Audio / Audio in Games

Mais do que apenas dedos rápidos: narrativas e experiências de performances em League of Legends

High Performance Computing / Mechanics / Game Theory / Game studies / Performance Studies / Popular Culture / Digital Media / Game Design / Video Games and Learning / Computer Games Technology / Entertainment Computing / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / Digital Culture / Entertainment Theory / Multiplayer Online Games / Decision And Game Theory / Digital Media & Learning / Pop Culture / Performance / Video Game / Video Game Theory / Cyberculture / Sports Performance / Digital Games / Entertainment / Cybercultures / Videogames / Games / Etnography / Gameplay Experience / Media and Entertainment / Etnografía / Video game addiction / Entertainment Industry / Gamers / Jogos Digitais / Etnografia / High performance / Digital Culture, Cyberculture, New Media Studies / Media and Entertainment Management / League of Legends / Cyberculture Studies / Metagame / Popular Culture / Digital Media / Game Design / Video Games and Learning / Computer Games Technology / Entertainment Computing / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / Digital Culture / Entertainment Theory / Multiplayer Online Games / Decision And Game Theory / Digital Media & Learning / Pop Culture / Performance / Video Game / Video Game Theory / Cyberculture / Sports Performance / Digital Games / Entertainment / Cybercultures / Videogames / Games / Etnography / Gameplay Experience / Media and Entertainment / Etnografía / Video game addiction / Entertainment Industry / Gamers / Jogos Digitais / Etnografia / High performance / Digital Culture, Cyberculture, New Media Studies / Media and Entertainment Management / League of Legends / Cyberculture Studies / Metagame
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