Communication / Actor Network Theory / Consumption Studies / Digital Games / Cibercultura / Actor-Network Theory / Games Studies / Consumo / Jogos Digitais / Teoria Ator-Rede / Consumo Cultural / Consumption Culture / Society of the Spectacle / League of Legends / Esportes Eletrônicos / Massively Online Battle Arena (moba) / Espetáculo Midiático / Actor-Network Theory / Games Studies / Consumo / Jogos Digitais / Teoria Ator-Rede / Consumo Cultural / Consumption Culture / Society of the Spectacle / League of Legends / Esportes Eletrônicos / Massively Online Battle Arena (moba) / Espetáculo Midiático
Cultural Studies / Sociology of Knowledge / Copyright / Consumo / Industrias Culturales / La sociedad, el derecho de acceso a la información y la información pública, 2011.