Crowdsourcing

A Discriminative Approach to Predicting Assessor Accuracy

Information Retrieval / Machine Learning / Crowdsourcing / Predictive Analytics / Relevance Judgments

Big data, bigger dilemmas: A critical review

Ethics / Critique / Crowdsourcing / Cyberinfrastructure / Big Data

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

CyberChaikhana: Digital Conversations from Centra Asia

Media Studies / Media and Cultural Studies / Central Asian Studies / Post-Soviet Politics / Post-Soviet Studies / Central Asian History (Area Studies) / Crowdsourcing / Central Asia / Tajikistan / Uzbekistan / Kyrgyzstan / Turkmenistan / Kazakhstan / Colour Revolutions / Media Impact and Effects and Usages / Elections in Authoritarian states / Impact of New Media / De Facto States / Crowdresearching / Caucasus and Central Asia / Central Asian History (Area Studies) / Crowdsourcing / Central Asia / Tajikistan / Uzbekistan / Kyrgyzstan / Turkmenistan / Kazakhstan / Colour Revolutions / Media Impact and Effects and Usages / Elections in Authoritarian states / Impact of New Media / De Facto States / Crowdresearching / Caucasus and Central Asia

A Tormenta de um Crowdfunding de Jogo Brasileiro

Video Games / Creative Industries / Crowdsourcing / Games / Crowdfunding / Economia Criativa / Indústrias Criativas / Economia Criativa / Indústrias Criativas

O Avanço da Web e a Criação de Conteúdos Colaborativos

Web 2.0 / Creative Industries / Crowdsourcing / Crowdfunding / Creative Economy / Indústrias Criativas

MoneyLab Reader

Economic Sociology / New Media / Internet Studies / Digital Media / Economic Anthropology / New Media Art / Crowdsourcing / Mobile Money / Bitcoin / New Media Art / Crowdsourcing / Mobile Money / Bitcoin

Inaugural Lecture - Dr Sjoerd Gehrels - UAS Professor - 28 April 2015

Hospitality Studies / Hospitality Management / Employer branding / Management of Innovation / Revenue Management / Crowdsourcing / Hospitality / Tourism and Hospitality Education / Hospital Management / Crowdfunding / Human Resources in Tourism and Hospitality / Value Creation / Hospitality and Tourism / Hospitality Industry Research (Hotel) / Hotel revenue management / Crowdsourcing / Hospitality / Tourism and Hospitality Education / Hospital Management / Crowdfunding / Human Resources in Tourism and Hospitality / Value Creation / Hospitality and Tourism / Hospitality Industry Research (Hotel) / Hotel revenue management

O Discurso de Verdade na Wikipédia como Ferramenta de Comunicação de Marketing - Monografia de Graduação

Propaganda / Truth / Theories Of Truth / Crowdsourcing / Marketing Strategy / Wikipedia Studies / Relações Públicas / Digital Marketing / Marketing Digital / Wikipedia / Verdade / Wikipedia Studies / Relações Públicas / Digital Marketing / Marketing Digital / Wikipedia / Verdade

A INFLUÊNCIA DA OPINIÃO PÚBLICA NO DESENVOLVIMENTO DO PROJETO DE CROWDFUNDING VERONICA MARS: UMA APROPRIAÇÃO CONTROVERSA

Communication / Web 2.0 / Social Sciences / Digital Media / Propaganda / Public Relations / Fan Studies / Social Media / Creative Industries / Public Opinion (Political Science) / Fandom / Online Fandom / Crowdsourcing / Cybercultures / Cibercultura / Comunicação Social / Mídias Digitais / Spinning / Crowdfunding / Redes Sociais / Wiki / Marketing Digital / Assessoria de Governo / Veronica Mars / Indústrias Criativas / Geolocalização / Astroturfing / Comunicação Governamental / Marketing Político Mídias Digitais / Internet / Public Relations / Fan Studies / Social Media / Creative Industries / Public Opinion (Political Science) / Fandom / Online Fandom / Crowdsourcing / Cybercultures / Cibercultura / Comunicação Social / Mídias Digitais / Spinning / Crowdfunding / Redes Sociais / Wiki / Marketing Digital / Assessoria de Governo / Veronica Mars / Indústrias Criativas / Geolocalização / Astroturfing / Comunicação Governamental / Marketing Político Mídias Digitais / Internet

OS PÚBLICOS FAZEM O ESPETÁCULO: PROTAGONISMO NAS PRÁTICAS DE FINANCIAMENTO COLETIVO ATRAVÉS DA INTERNET

Web 2.0 / Digital Humanities / Digital Media / Public Relations / Digital Culture / Social Media / Creative Industries / Crowdsourcing / Cybercultures / Comics and Graphic Novels / Cibercultura / Comunicação Social / Mídias Digitais / Crowdfunding / Redes Sociais / Relações Públicas / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Wiki / Marketing Digital / Economia Criativa / Assessoria de Governo / Publics / Publics and Counterpublics / Indústrias Criativas / Geolocalização / Comunicação Governamental / Marketing Político Mídias Digitais / Internet / Social Media / Creative Industries / Crowdsourcing / Cybercultures / Comics and Graphic Novels / Cibercultura / Comunicação Social / Mídias Digitais / Crowdfunding / Redes Sociais / Relações Públicas / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Wiki / Marketing Digital / Economia Criativa / Assessoria de Governo / Publics / Publics and Counterpublics / Indústrias Criativas / Geolocalização / Comunicação Governamental / Marketing Político Mídias Digitais / Internet
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