Cyborgs

A guerra das digitais: identidades, hierarquias e corpos

International Relations / Social Sciences / Political Theory / Political Science / Relações Internacionais / Cyborgs

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

CÉREBRO CIBORGUE INDIVIDUAÇÃO E CONSCIÊNCIA NO PÓS-HUMANO

Information Technology / Philosophy / Philosophy of Mind / Cyborg Theory / Cybernetics / Embodied Mind and Cognition / Extended Mind / Behavioral Ecology / Post-Humanism / Cyborgs / Embodied Mind and Cognition / Extended Mind / Behavioral Ecology / Post-Humanism / Cyborgs

Entre máquinas e robôs: nós, os ciborgues da contemporaneidade

Science Fiction and Fantasy / Post-Humanism / Cyborgs

O corpo aparelhado: um estudo sobre tecnologias e computadores vestíveis na cultura do pós-humano

Media Archaeology / Wearable Computing / Posthumanism / Wearable Technology / Cyborgs

Sobre os ciborgues como figuras de borda

Music / New Media / Digital Media / Gesture / Multimedia / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling

Sobre Os Ciborgues Como Figuras De Borda

Music / New Media / Digital Media / Gesture / Multimedia / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling

«Voz do avatar, voz como avatar, avatar da voz», Matlit: Revista do Programa de Doutoramento em Materialidades da Literatura, vol. 3, nº 1, 2015, pp. 11-22.

Cyborg Theory / Voice over IP / Modeling and Simulation / Hearing Voices / Voice / Human Perception of Avatars / Avatar / Voice Recognition / Avatars / Cyborgs / Human Perception of Avatars / Avatar / Voice Recognition / Avatars / Cyborgs

A ontologia da (Ex) Machina: dialética revisitada

Anthropology / Cyborg Theory / Social Sciences / Posthumanism / Science Fiction / Postmodernism / Science Fiction Film / Cyborgs / Movie Analysis / Postmodernism / Science Fiction Film / Cyborgs / Movie Analysis

NEUROPODER OU O JOGO CIBERNÉTICO ENTRE O CONTROLO E A INSUBMISSÃO (p.95)

Cyborg Theory / Posthumanism / Critical Posthumanism / Post-Humanism / Cyborgs

PASOLINI E AS CONSTRUÇÕES CIBORGUIANAS

Technology / Pier Paolo Pasolini / Cyborgs

PROGRAMA CONGRESSO DE CIBERCULTURA, 2016

Psychology / Social Psychology / Computer Science / Human Computer Interaction / Anthropology / New Media / Cyberlaw / Cyborg Theory / Democracy and Cyber-Democracy Theory and Practice / Social Networks / Cyberpsychology / Ethnography / Cybercrimes / Social Networking / Network Security / Cybernetics / Computer Networks / Mass Communication / Cyberstudies / Cyber Conflict / Cyber Terrorism / Cyberculture / Ethnography (Research Methodology) / Cyberbullying / Social Network Analysis (SNA) / Cyber crime / Virtual Worlds / Wireless networks / Networking / Public Relations and Social Media / Cybercultures / Cyberspace / Cybersecurity / Mass Communication and New Media / Cybercrime / Cyber Law / Cyber Bullying / Cyber Security / 4G, New generations networks, QoS, protocolos IPv6 and extensions, Application in new generation networks, routing protocolos, congestion control, Wireless, MANET, sensor networks / Cyber Psychology / Cyber Laws and Cyber Crime / Cyborgs / Circulation / Cybercrime-Terrorusm / Cyber Crime and Technological Advancements / New Media / Cyberlaw / Cyborg Theory / Democracy and Cyber-Democracy Theory and Practice / Social Networks / Cyberpsychology / Ethnography / Cybercrimes / Social Networking / Network Security / Cybernetics / Computer Networks / Mass Communication / Cyberstudies / Cyber Conflict / Cyber Terrorism / Cyberculture / Ethnography (Research Methodology) / Cyberbullying / Social Network Analysis (SNA) / Cyber crime / Virtual Worlds / Wireless networks / Networking / Public Relations and Social Media / Cybercultures / Cyberspace / Cybersecurity / Mass Communication and New Media / Cybercrime / Cyber Law / Cyber Bullying / Cyber Security / 4G, New generations networks, QoS, protocolos IPv6 and extensions, Application in new generation networks, routing protocolos, congestion control, Wireless, MANET, sensor networks / Cyber Psychology / Cyber Laws and Cyber Crime / Cyborgs / Circulation / Cybercrime-Terrorusm / Cyber Crime and Technological Advancements

4-D Limbs Concept

Evolutionary Biology / Genetics / Physiology / Human Physiology / Human Evolution / Philosophy of Biology / History and Philosophy of Biology / Adaptation / Human Anatomy (Biological Anthropology) / Biology / Evolution / History of Biology / Darwinism / Long Term Evolution (LTE) / Biological Engineering / Chemical and Biological Engineering / Biological Sciences / Future Evolution of Life in the Universe / Evolutionary theory / Anatomy / Anatomy and Physiology / Social Darwinism / Human Anatomy / Cyborgs / Medical Physiology / Biological evolution / Health and Wellness / Limbs / Philosophy of Systems Biology / Upper Limbs / History and Philosophy of Biology and Ecology / History of Biological Sciences / Philosophy of Biology and Evolution / Darwinian Biology / History and Philosophy of Evolutionary Biology / Dimensional Biology / body types / evolution of dimensions / evolutionary epochs / growth of limbs / appendages (genetics of) / Philosophy of Biology / History and Philosophy of Biology / Adaptation / Human Anatomy (Biological Anthropology) / Biology / Evolution / History of Biology / Darwinism / Long Term Evolution (LTE) / Biological Engineering / Chemical and Biological Engineering / Biological Sciences / Future Evolution of Life in the Universe / Evolutionary theory / Anatomy / Anatomy and Physiology / Social Darwinism / Human Anatomy / Cyborgs / Medical Physiology / Biological evolution / Health and Wellness / Limbs / Philosophy of Systems Biology / Upper Limbs / History and Philosophy of Biology and Ecology / History of Biological Sciences / Philosophy of Biology and Evolution / Darwinian Biology / History and Philosophy of Evolutionary Biology / Dimensional Biology / body types / evolution of dimensions / evolutionary epochs / growth of limbs / appendages (genetics of)
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