Design

VALORIZAÇÃO DO TERRITÓRIO: uma via para o design sustentável no Maranhão

Design / Desenvolvimento sustentavel / Decrescimento Sereno

Designs neo industriais: quando a empresa substitui a fábrica

Design / Project Management / Industrial Design / Product Design / Strategic Design / Industrial Product Design / PRODUCTION ENGINNERING / Revista Nueva Visión - Tomás Maldonado / Tomás Maldonado, Arte concreto argentino / Industrial Product Design / PRODUCTION ENGINNERING / Revista Nueva Visión - Tomás Maldonado / Tomás Maldonado, Arte concreto argentino

Experimental Trials Based on a Neocortex-based Adaptive System Pattern

Neuroscience / Technology / Design / Adaptive / Systems / Pattern

Contemporary Design: A Critical Discussion

Design / Contemporary Art / Culture / Contemporary Design (Architecture) / Guy Julier

MARACANÃ STADIUM - SOCIOCULTURAL MONUMENTALITY

Design / Architecture / Urban Planning / Urban Design

Diseño con otros nombres [Español] (2014)

Cultural Studies / Education / Design / Industrial Design / Culture / Educación / Epistemologies of the South / Diálogo Intercultural / Educación / Epistemologies of the South / Diálogo Intercultural

RTAS A 195245 O

Metaphysics / Design / Anthropic Principle / Leibniz / Fine-Tuning / Multiverse / Emergent Complexity / Observer Effects / Multiverse / Emergent Complexity / Observer Effects

sp2 2015 research seminar series aad <lunch/box> space.community.place

Design / Architecture / Interior Design / Visual Arts

¬Uma análise sobre a relação entre sustentabilidade e história

Design / Industrial Design / Sustentabilidade / Revolução Industrial

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

A relatividade moral e sua representação visual no game Inferno de Dante

Design / Video Games / Moral Philosophy / Games / Moral

Impressos no Pará: coleta de dados através de análise do Almanak - Administrativo Mercantil e Industrial

Design / Tipografía / História do Design / Design gráfico / História Da Tipografia / Memória Gráfica / Memoria Gráfica Brasileira / Memória Gráfica / Memoria Gráfica Brasileira
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