Digital Media

Mídias sociais e eleições: um estudo sobre as campanhas de reeleição dos vereadores de Fortaleza no Twitter / Social media and local elections: A study of city councilors’ reelection campaigns on Twitter

Information Technology / Community Informatics / Media Studies / New Media / Social Networks / Social Sciences / Internet Studies / Social Networking / Digital Media / Political Campaigns / Brazilian Studies / Political Science / Democratization / Computer-Mediated Communication / Politics / Political communication / Social Media / Social Network Analysis (SNA) / Democracy / Elections / The Internet / Online Media / Internet and politics / Media theory and Research / Social Sciences / Internet Studies / Social Networking / Digital Media / Political Campaigns / Brazilian Studies / Political Science / Democratization / Computer-Mediated Communication / Politics / Political communication / Social Media / Social Network Analysis (SNA) / Democracy / Elections / The Internet / Online Media / Internet and politics / Media theory and Research

Nuevas plataformas de negocios tecnológicos para audiovisuales

Web 2.0 / Digital Media / Emprendimiento / Software Social, Plataformas De Redes Sociales, Redes Sociales / Negocios / Comunicación Audiovisual / Comunicación Audiovisual y Publicidad. Gestión de Intangibles y comunicación de Marca / Marcas / Comunicación Audiovisual / Comunicación Audiovisual y Publicidad. Gestión de Intangibles y comunicación de Marca / Marcas

A digitalização do quotidiano e a construção de novas fronteiras do Pathos humano

Globalization / Mental Health / Digital Media / Saúde Mental

Imagens de absorção: do cinema aos ambientes imersivos digitais

Media Studies / New Media / Virtual Reality (Computer Graphics) / Virtual Environments / Digital Media / Virtual Communities / Digital Cinema / Virtualization / Computer-Mediated Communication / Computer Mediated Communication / Virtual Art & Virtual Reality / Cinema / Virtual Worlds / Computer-Mediated Communication (CMC) / Digital Image Processing / Virtual Reality / Cinema Studies / IMAGEM / Arte Contemporanea / Artes / Arte / Artes plásticas / Arte contemporáneo / Fotografia / Cine, musica, artes visuales / Artes Visuais / Artes visuales / Virtual Revolution / Teorias Da Imagem / Comunidades virtuales y redes y medios sociales online / Virtual Communities / Digital Cinema / Virtualization / Computer-Mediated Communication / Computer Mediated Communication / Virtual Art & Virtual Reality / Cinema / Virtual Worlds / Computer-Mediated Communication (CMC) / Digital Image Processing / Virtual Reality / Cinema Studies / IMAGEM / Arte Contemporanea / Artes / Arte / Artes plásticas / Arte contemporáneo / Fotografia / Cine, musica, artes visuales / Artes Visuais / Artes visuales / Virtual Revolution / Teorias Da Imagem / Comunidades virtuales y redes y medios sociales online

Nascimentos em tela: explorando o potencial transformador em blogs de vídeo no YouTube

Transgender Studies / Digital Media / Theories of Gender and Transgender / Youtube / Online activism

Graffiti digital: intervenções urbanas efêmeras na era das cibercidades

Digital Media / Urban interventions (Architecture) / Digital Arts / Remediation / Urban Interventions / Media Arts(Interactive Art, Video Art, Game, and Etc.) and Digital Media and Contemporary Visual Art Theories and Practices Interaction Interface and Application Research on Tangible Media, Sensing Technology Through Digital Media Devices / Ciberciudadanía / Digital Graffiti / Media Arts(Interactive Art, Video Art, Game, and Etc.) and Digital Media and Contemporary Visual Art Theories and Practices Interaction Interface and Application Research on Tangible Media, Sensing Technology Through Digital Media Devices / Ciberciudadanía / Digital Graffiti

Demência digital: doença ou evolução?

Information Technology / Education / Technology / Educational Technology / Digital Media / Digital Culture / Futurism / Digital Media & Learning / Transhumanism / The Internet / Mídias Digitais / Electronics Gadgets / Educação / Tecnologia / Tecnologias da Informação e da Comunicação (TIC) na Educação / Posthumanism and Transhumanism / Technological Futurism / Digital Culture / Futurism / Digital Media & Learning / Transhumanism / The Internet / Mídias Digitais / Electronics Gadgets / Educação / Tecnologia / Tecnologias da Informação e da Comunicação (TIC) na Educação / Posthumanism and Transhumanism / Technological Futurism

O imaginário místico do espaço sagrado virtual

Religion / Media Studies / Digital Media

Textual Demoscene

Comparative Literature / Media Studies / Media Archaeology / Digital Media / Electronic Literature / Polish Studies / Creative Computing / Demoscene / Geek Culture / Polish Studies / Creative Computing / Demoscene / Geek Culture

Parametric Design: A Brief History

Architecture / Digital Media / Digital Architecture / Interactive and Digital Media / Theory Of Architecture / Parametric Design (Architecture) / History of architecture / History and Theory of Modern Architecture / Contemporary Architecture / Parametric Modeling / Parametric Design / Digital Architecture, Performative Design, Parametric Design / DIGITAL DESIGNS, PARAMETRIC AND ALGORITHMIC ARCHITECTURE, COMPUTATIONAL APPROACH TO DESIGN / Frederick Kiesler / Parametric Design (Architecture) / History of architecture / History and Theory of Modern Architecture / Contemporary Architecture / Parametric Modeling / Parametric Design / Digital Architecture, Performative Design, Parametric Design / DIGITAL DESIGNS, PARAMETRIC AND ALGORITHMIC ARCHITECTURE, COMPUTATIONAL APPROACH TO DESIGN / Frederick Kiesler

Audiovisualidades televisivas e redes sociais digitais: convergência para novas possibilidades

Television Studies / Digital Media / Social Media / Digital Marketing and Social Media Networks

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

Cultura, Política e Ativismo nas Redes Digitais

Political Sociology / Social Movements / Internet Studies / Social Networking / Digital Media / Sociology of Technology / Activism / Sociology of Technology / Activism
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