Entertainment

\"Sem Fantasias\" - Um projecto de narrativa transmedia

Transmedial Storytelling / Entertainment / Transmedia Storytelling / Transmedia / Transmedia Entertainment / Reality Shows / Transmedia, Screenwriting, Film and Media Studies / Reality Shows / Transmedia, Screenwriting, Film and Media Studies

Storytelling na contextualização criativa de histórias como fator de sucesso no planejamento de campanhas de comunicação

Film Studies / Literature / Dramaturgy / Drama / Storytelling / Telenovela and Soap Opera / Transmedial Storytelling / Fan Cultures / Digital Storytelling / Entertainment / Immersion and Experience / Interactive Storytelling / Transmedia Storytelling / Short story / Product Placement, Entertainment marketing, Promotional ethics and regulation, Advertising, Branding and Experiential consumption, Consumer research, Death rituals, death consumption and identity, Critical, qualitative and interpretive research approaches / Entertainment Industry / Narrative, Mulitmedia editing, Journalism, Photojournalism, Storytelling, Audio and Video editing and digitizing, Television Journalism, Visual Communication / Telenovela and Soap Opera / Transmedial Storytelling / Fan Cultures / Digital Storytelling / Entertainment / Immersion and Experience / Interactive Storytelling / Transmedia Storytelling / Short story / Product Placement, Entertainment marketing, Promotional ethics and regulation, Advertising, Branding and Experiential consumption, Consumer research, Death rituals, death consumption and identity, Critical, qualitative and interpretive research approaches / Entertainment Industry / Narrative, Mulitmedia editing, Journalism, Photojournalism, Storytelling, Audio and Video editing and digitizing, Television Journalism, Visual Communication

A indústria da música como promotora de entretenimento

Music / Music Education / Entertainment / Musica / Music Business and the Entertainment Industries / Entretenimento

ARCHAEOLOGICAL HERITAGE AND MODERN SPECTACLE AS CULTURAL ENTREPRENEURSHIP EXPERIMENT

Communication / Art History / Education / Spectacle / Media / Entertainment / Arcaheology / Entertainment / Arcaheology

Examining Service Quality in Spectator Sport: A Cross-Cultural Study

Recreation & Leisure Studies / Sports Management / Service Quality / Sport Marketing / Entertainment / Sport / Sports / Sport Management / Sports marketing / Entertainment Industry / Sport / Sports / Sport Management / Sports marketing / Entertainment Industry

O Estilo de Vida Indie na série Girls

TV / Series TV / Entertainment / Feminismo / Género / Juventude / Mulher / Ficção / Televisão / Seriados / Entretenimiento / Ficção Seriada Televisiva / Estilos De Vida / Juventude / Mulher / Ficção / Televisão / Seriados / Entretenimiento / Ficção Seriada Televisiva / Estilos De Vida

Comunicação e Games: o Desenvolvimento do Jogo como Mídia

Communication / Media Studies / New Media / Digital Media / Digital Games / Entertainment / Videogames / Comunicação / Games Studies / Jogos Digitais / Linguagem / Mídia / Entertainment / Videogames / Comunicação / Games Studies / Jogos Digitais / Linguagem / Mídia

Perspetiva de uma potencial 8.ª dimensão das gratificações emocionais obtidas através do visionamento de filmes e de séries televisivas.

Positive Psychology / Entertainment / Movies / Perspective / Psicologia Positiva / Entretenimento / Filmes / Gratificações Emocionais / Perspetiva / Emotional Gratifications / Entretenimento / Filmes / Gratificações Emocionais / Perspetiva / Emotional Gratifications

A Publicidade do Palco: uma análise do contexto mercadológico dos shows e eventos na cidade do Recife

Events management / Branding / Entertainment / Gracioso / Patrocinio / Popular entertainments: circus, fair midways, amusement parks, variety acts, wild west shows, freaks and animals, etc -- 19th-century printing, advertising, and marketing; consumer goods -- Museum history and the exhibition of marvels and curiosities. / Entretenimiento / Entretenimento / Eventos / Arenas da Comunicação / Popular entertainments: circus, fair midways, amusement parks, variety acts, wild west shows, freaks and animals, etc -- 19th-century printing, advertising, and marketing; consumer goods -- Museum history and the exhibition of marvels and curiosities. / Entretenimiento / Entretenimento / Eventos / Arenas da Comunicação

Uma filosofia para o vão entretenimento

Cinema / Entertainment / Book Reviews

A crítica do entretenimento no jornalismo cultural

Cultural Studies / Media Studies / Entertainment / Communication Studies

A Influência dos Videojogos no Comportamento e Mente Humana

Psychology / Cognitive Psychology / Philosophy of Mind / Education / Technology / Video Games and Learning / Entertainment / Videogames / Games / Human Behaviour / Video Games and Learning / Entertainment / Videogames / Games / Human Behaviour
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