Fandom

As eleições da zueira: interação, entretenimento e memetização do discurso político nas eleições presidenciais de 2014

Political Sociology / Aesthetics / Political Philosophy / Social Networks / Internet Studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation

Act Naturally: Fan Concert Videos as Tools of Authenticity

Authenticity / Live Music / Fandom / Liveness / Youtube / Home movies / Stardom and Celebrity / Celebrity Studies / Adele / Miley Cyrus / AC/DC / Concert videos / Celine Dion / Home movies / Stardom and Celebrity / Celebrity Studies / Adele / Miley Cyrus / AC/DC / Concert videos / Celine Dion

O que há além do beijo gay: Glee como um espaço de crítica à heteronormatividade In: EBOOK Dicurso, discursos e contra-discursos latino-americanos sobre a diversidade

Popular Music / Queer Theory / Fan Cultures / Fandom / Queer / Glee / Semiotica / Gênero E Sexualidade / Popular Music and Popular Culture, Critical Theory and Cultural Studies / Glee / Semiotica / Gênero E Sexualidade / Popular Music and Popular Culture, Critical Theory and Cultural Studies
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