Fanfiction

Outras histórias possíveis: fanfictions no ciberespaço

Online Fandom / Fanfiction / Online Fandom Culture / Slash Fanfiction

31 novelas, 1.720 mundos - Um estudo exploratório das fanfictions de telenovelas brasileiras (2010 a 2013)

Television Studies / Fan Studies / Telenovelas / Fan Cultures / Online Fandom / Fan Theory and Culture / Fanfiction / Fan Theory and Culture / Fanfiction

31 novelas, 1.720 mundos: Um estudo exploratório das fanfictions de telenovelas brasileiras (2010 a 2013)

Television Studies / Fan Studies / Telenovelas / Online Fandom / Fanfiction / Possible Worlds theory and Fictional worlds / Universos Ficcionais / Estudos De Televisão / Possible Worlds theory and Fictional worlds / Universos Ficcionais / Estudos De Televisão

Fanfictions e webnovelas: escrita digital de adolescentes brasileiros

Juventude / Fanfiction / Narrativas Transmídia / Escrita

Volume 4 -N Aplicação do Fanfiction nas Aulas de Produção Textual no Ensino Médio Using Fanfiction in High School Text Production Classes

Fan Cultures / Fan Theory and Culture / Cibercultura / Fanfiction / Cultura da Convergência / Interação / Discurso / Interação / Discurso

A FUNCIONALIZAÇÃO DO DIREITO AUTORAL FRENTE ÀS FANFICTIONS

Fan Studies / Fandom / Fan Fiction / Direito Civil / Fanfiction / Direito Autoral

Por uma teoria de fãs da ficção televisiva brasileira

Television Studies / Internet research methods / Audience and Reception Studies / Participatory Culture / Fan Studies / Telenovelas / Transmedial Storytelling / Fan Cultures / Fandom / Fan Theory and Culture / Transmedia Storytelling / Television series / Fanfiction / Television fiction / Telenovelas / Transmedial Storytelling / Fan Cultures / Fandom / Fan Theory and Culture / Transmedia Storytelling / Television series / Fanfiction / Television fiction

Fãs no paradigma da midiatização: casos de dispositivos em torno de Harry Potter (2014)

Harry Potter / Fan Cultures / Fandom / Harry Potter studies / Midiatização / Fanfiction

Repensando o ensino de Língua Materna e de Línguas Estrangeiras: Uma proposta de atividade a partir de Fanfictions

Languages and Linguistics / Spanish / Portuguese / English language teaching / Fanfiction / Lenguas / Fanfiction Studies / Lenguas / Fanfiction Studies

“Não vou deixar usarem a minha cultura”! O papel da cultura no ativismo de fã-gamers em League of Legends

Game Theory / Communication / Game studies / Intercultural Communication / Science Communication / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation

After serie completa.pdf

Romanticism / Teenagers / Fiction / Fanfiction
Copyright © 2017 DADOSPDF Inc.