Game studies

A meta-narrativa de Braid e os jogos digitais como objeto de arte

Game Theory / Game studies / Serious Games / Game Design / Video Game Art and Animation

Jual Kaos Dota

Management / Engineering / Computer Science / Game Theory / Game studies / Education / Game Design / Public Relations / Computer Games Technology / Video Games / Human Resource Management / Culture / Social Media Marketing / Games / Gamers / Social Science / Education / Game Design / Public Relations / Computer Games Technology / Video Games / Human Resource Management / Culture / Social Media Marketing / Games / Gamers / Social Science

\"Um minuto para aprender, uma vida para dominar\": as poéticas do jogo de Poker

Sociology / Game Theory / Anthropology / Game studies / Gambling Studies / Sociologia / Ciências Sociais / Antropología cultural / Antropología Social / Gambling / Antropología / Poker / Jogos Digitais / Antropologia / Texas Poker Cc / Sociologia / Ciências Sociais / Antropología cultural / Antropología Social / Gambling / Antropología / Poker / Jogos Digitais / Antropologia / Texas Poker Cc

O potencial dos advergames como mídia eleitoral: um estudo do jogo Dilma Adventure

Marketing / Game studies / Web 2.0 / Video Games / Advergaming / Social Media / Comunicação / Comunicação Social / Redes Sociais / Wiki / Marketing Digital / Assessoria de Governo / Geolocalização / Comunicação Governamental / Marketing Político Mídias Digitais / Internet / Social Media / Comunicação / Comunicação Social / Redes Sociais / Wiki / Marketing Digital / Assessoria de Governo / Geolocalização / Comunicação Governamental / Marketing Político Mídias Digitais / Internet

O videogame como materialidade de texto em uma perspectiva histórico-cultural

Cultural History / Game studies / Literature / Serious Games / Multimedia / Reading / Textual Studies / Videogames / Literatura / Games / Leitura / Reading / Textual Studies / Videogames / Literatura / Games / Leitura

GAMING, CULTURA E CIBERESPAÇO: SOBRE O “MIMIMI” EM TORNO DE MASS EFFECT 3 E A COMPREENSÃO “CRÍTICA” DOS JOGOS DIGITAIS

Game studies / Video Games and Learning / Videogames / Cultura digital / Jogos Digitais / Jogos Eletrônicos - Aprendizagem

Desafios ao Erotismo Feminino

Gender Studies / Game studies / Video Games

3D Ultra Cool Pool Demo

Game studies / Game Design

Games as Environmental Texts

Game studies / Ecocriticism / Ecomedia

Do quadro ao jogo de fruição: Bosch Adventure Game

Game studies / Museum Studies / Video Games / Roland Barthes / Visual Arts / Lev Manovich / Hieronymus Bosch / Museum Boijmans Van Beuningen / V2_Lab / Lev Manovich / Hieronymus Bosch / Museum Boijmans Van Beuningen / V2_Lab

Jogos de tabuleiro, arte abstrata?

Game Theory / Game studies / Art / Abstract Art / Video Games / Abstraction / Abstract Painting / Board Games / Games / Ancient board games / Abstraction / Abstract Painting / Board Games / Games / Ancient board games

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

CFP: Influential Game Designers Book Series

Game Theory / Game studies / Game Design / Video Games / Video Game Development and Production

Consumo e Fandom em Jogos: Um Estudo de Caso Sobre League of Legends

Game studies / Video Games / Consumerism / Fan Studies / Multiplayer Online Games / Fandom / Computer Games / Games / Video Game Studies / Games Studies / Consumo / Jogos / Jogos Digitais / Multiplayer / Teoria dos Jogos / Esports / Game Studies / Fandom Studies / Estudo De Caso / Consumerism Practices / League of Legends / Práticas De Consumo / Moba / Fandom / Computer Games / Games / Video Game Studies / Games Studies / Consumo / Jogos / Jogos Digitais / Multiplayer / Teoria dos Jogos / Esports / Game Studies / Fandom Studies / Estudo De Caso / Consumerism Practices / League of Legends / Práticas De Consumo / Moba
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