Game studies

A Narrativa do Jogo na Hipermídia: a Interatividade como possibilidade Comunicacional

Game studies / Video Games / Videogames / Games / Narratología / Narrativa / Narrativas / Hipermídia / Jogos Digitais / Ludologia / Hipermedia / Narrativa Digital / Narrativas No Lineales / Narrativa / Narrativas / Hipermídia / Jogos Digitais / Ludologia / Hipermedia / Narrativa Digital / Narrativas No Lineales

A Amazônia em Jogo: Notas sobre a Representação em Jogos Digitais // The Amazon into play: notes on the representation in digital games

Cultural Studies / Game Theory / Communication / Game studies / Media and Cultural Studies / Popular Culture / Social Representations / Video Games / Identity (Culture) / Digital Culture / Culture / Amazonia / Comunicação / Representation / Games / New Media and Digital Culture / Comunicação Social / Representaciones Sociales / Amazon / Jogos Digitais / Ciências da Comunicação / Popular Culture / Social Representations / Video Games / Identity (Culture) / Digital Culture / Culture / Amazonia / Comunicação / Representation / Games / New Media and Digital Culture / Comunicação Social / Representaciones Sociales / Amazon / Jogos Digitais / Ciências da Comunicação

Transmedial Narratology and Contemporary Media Culture

Game studies / Media Studies / New Media / Media and Cultural Studies / Film Studies / Film Theory / Narrative / Digital Media / Film Analysis / Comics Studies / Cognitive Narratology / Video Games / Narratology / Adaptation / Comics / Film Adaptation / Comics/Sequential Art / Media / Transmedial Storytelling / Narrative Analysis / Narrative Theory / Adaptation (Film Studies) / Comics and Graphic Novels / Transmedia Storytelling / Film and Media Studies / Games / Transmedial Narratology / Game Studies / Film Theory / Narrative / Digital Media / Film Analysis / Comics Studies / Cognitive Narratology / Video Games / Narratology / Adaptation / Comics / Film Adaptation / Comics/Sequential Art / Media / Transmedial Storytelling / Narrative Analysis / Narrative Theory / Adaptation (Film Studies) / Comics and Graphic Novels / Transmedia Storytelling / Film and Media Studies / Games / Transmedial Narratology / Game Studies

A anatomia de um movimento comunicativo on-line: o ativismo de fã-gamers em League of Legends como inteligência coletiva

Game Theory / Game studies / Popular Culture / Collective Intelligence / Video Games / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies

Resurrectum de Tenebris: o Lich na ficção

Game studies / Deconstruction / Gothic Literature / Gothic Studies / Fiction / Games / Teoria da literatura / Jogos / Ficção / Desconstrução / Gotico / Games / Teoria da literatura / Jogos / Ficção / Desconstrução / Gotico

Eu nao posso ser dois: uma perspectiva sobre o conceito de gameplay a partir de experimentos com o jogo Brothers - A Tale of Two Sons

Game studies / Video Games / Gameplay (Video Game Design) / Digital Games / Cibercultura / Playability / Gameplay / Jogos Digitais / Interfaces / Gameplay Analysis / Playability / Gameplay / Jogos Digitais / Interfaces / Gameplay Analysis

Jogos Evocativos: o conceito de objeto evocativo de Turkle e os jogos digitais

Game studies / Video Games / Cyberculture / Digital Games / Cybercultures / Cibercultura / Games / Jogos Digitais / Cibercultura / Games / Jogos Digitais

O ativismo de fã-gamers nas relações de consumo e produção: práticas e tensões de resistência e participação em uma comunidade de League of Legends

Cultural Studies / Game Theory / Game studies / Participatory Research / Ethnography / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social

Estruturas narrativas em jogos digitais: Como contar histórias em mídias de simulação

Game Theory / Game studies / Video Games and Learning / Video Game Development and Production

Teorias do Lazer / Leisure Theories (Material didático, 2016 - Bloco 1)

Cultural History / Cultural Studies / Game Theory / Game studies / Teaching and Learning / Education / Cultural Sociology / Sociology of Education / Adult Education / Teacher Education / Higher Education / Play / Popular Culture / Educational Psychology / Educational Research / Learning and Teaching / Social and Cultural Anthropology / Recreation & Leisure Studies / Outdoor Recreation / Cultural Theory / Cultural Psychology / Identity (Culture) / Culture / Teacher Research / Cultural Tourism / History of Toys and Play / Teacher Training / Leisure Studies / Teachers' professional development / Learning And Teaching In Higher Education / Leisure / Leisure (Social Sciences) / Cultural Anthropology / Physical Education / Role-playing Game Theory / Outdoor Play and Learning / Play Theory / History of leisure / Teaching / Teacher / Children's Play / Games / Educación / Reflective Teaching / Lazer / RECREATION / Leisure and cultural studies / Making use of leisure time / Recreational Activities / Leisure and recreation management / Tourism and Leisure / RECREACION / Role Playing Games / Sport and recreational tourism / Actividades Recreativas / Sport and Recreation Management / Leisure and Youth / Leisure and Visual Culture / Sociology of Sport and Leisure / Play and Creativity in the Curriculum / Brincadeiras Motivacionais / Leisure Management / Recreation and Leisure Studies / Education / Cultural Sociology / Sociology of Education / Adult Education / Teacher Education / Higher Education / Play / Popular Culture / Educational Psychology / Educational Research / Learning and Teaching / Social and Cultural Anthropology / Recreation & Leisure Studies / Outdoor Recreation / Cultural Theory / Cultural Psychology / Identity (Culture) / Culture / Teacher Research / Cultural Tourism / History of Toys and Play / Teacher Training / Leisure Studies / Teachers' professional development / Learning And Teaching In Higher Education / Leisure / Leisure (Social Sciences) / Cultural Anthropology / Physical Education / Role-playing Game Theory / Outdoor Play and Learning / Play Theory / History of leisure / Teaching / Teacher / Children's Play / Games / Educación / Reflective Teaching / Lazer / RECREATION / Leisure and cultural studies / Making use of leisure time / Recreational Activities / Leisure and recreation management / Tourism and Leisure / RECREACION / Role Playing Games / Sport and recreational tourism / Actividades Recreativas / Sport and Recreation Management / Leisure and Youth / Leisure and Visual Culture / Sociology of Sport and Leisure / Play and Creativity in the Curriculum / Brincadeiras Motivacionais / Leisure Management / Recreation and Leisure Studies

Paisagem sonora na arte digital: algumas percepções a partir do Festival de Arte Digital (FAD)

Game studies / New Media / Digital Humanities / Video Games / Digital Arts / New Media Art / ARTE DIGITAL / New Media Art / ARTE DIGITAL

Do mundo codificado ao mundo gamificado: possibilidades das tecnologias digitais para o ensino à distância

Game studies / Video Games and Learning / Games / Artes / Arte contemporáneo / Creative Coding / Artes Visuais / Creative Coding / Artes Visuais

Dos Teclados às Arenas: o Consumo do Ciberesporte como Espetáculo Contemporâneo

Game Theory / Communication / Game studies / Image Processing / Digital Media / Medical Image Processing / Guy Debord / Video Games / Spectacle / Consumption Studies / Cyberculture / Digital Games / Georg Simmel / Cybercultures / Digital Image Processing / Comunicação / Cibercultura / Games / IMAGEM / Comunicação Social / Gamers / Consumo / Jogos Digitais / Ciências da Comunicação / Digital Culture, Cyberculture, New Media Studies / Consumption Culture / Society of the Spectacle / League of Legends / Cyberculture Studies / Medical Image Processing / Guy Debord / Video Games / Spectacle / Consumption Studies / Cyberculture / Digital Games / Georg Simmel / Cybercultures / Digital Image Processing / Comunicação / Cibercultura / Games / IMAGEM / Comunicação Social / Gamers / Consumo / Jogos Digitais / Ciências da Comunicação / Digital Culture, Cyberculture, New Media Studies / Consumption Culture / Society of the Spectacle / League of Legends / Cyberculture Studies

Micro Makers. Early ZX Spectrum Homebrew Development. Curatorial Essay

Game studies / New Media / Media History / Video Game History
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