Games

Jual Kaos Dota

Management / Engineering / Computer Science / Game Theory / Game studies / Education / Game Design / Public Relations / Computer Games Technology / Video Games / Human Resource Management / Culture / Social Media Marketing / Games / Gamers / Social Science / Education / Game Design / Public Relations / Computer Games Technology / Video Games / Human Resource Management / Culture / Social Media Marketing / Games / Gamers / Social Science

O videogame como materialidade de texto em uma perspectiva histórico-cultural

Cultural History / Game studies / Literature / Serious Games / Multimedia / Reading / Textual Studies / Videogames / Literatura / Games / Leitura / Reading / Textual Studies / Videogames / Literatura / Games / Leitura

Intermitências na cultura visual contemporânea: o postal ilustrado e a imagem recreativa - Intermittences dans la culture visuelle contemporaine: la carte postale illustrée et l\'image récréative

Aesthetics / Visual Studies / Technology / Photography / Visual Culture / Photography Theory / Aesthetics and Politics / History of photography / Postcards / Visual Arts / Games / Photography Theory / Aesthetics and Politics / History of photography / Postcards / Visual Arts / Games

A Maior Batalha de Todos os Tempos da Semana Passada

Cibercultura / Games / Cultura da Convergência / Pokemon

Jogos de tabuleiro, arte abstrata?

Game Theory / Game studies / Art / Abstract Art / Video Games / Abstraction / Abstract Painting / Board Games / Games / Ancient board games / Abstraction / Abstract Painting / Board Games / Games / Ancient board games

A GAMIFICAÇÃO APLICADA EM AMBIENTES DE APRENDIZAGEM

Learning / Games / Gamification / Learning Environment

UMA TIPOLOGIA DOS GAMES

Narrative / Ludology / Games

A relatividade moral e sua representação visual no game Inferno de Dante

Design / Video Games / Moral Philosophy / Games / Moral

Consumo e Fandom em Jogos: Um Estudo de Caso Sobre League of Legends

Game studies / Video Games / Consumerism / Fan Studies / Multiplayer Online Games / Fandom / Computer Games / Games / Video Game Studies / Games Studies / Consumo / Jogos / Jogos Digitais / Multiplayer / Teoria dos Jogos / Esports / Game Studies / Fandom Studies / Estudo De Caso / Consumerism Practices / League of Legends / Práticas De Consumo / Moba / Fandom / Computer Games / Games / Video Game Studies / Games Studies / Consumo / Jogos / Jogos Digitais / Multiplayer / Teoria dos Jogos / Esports / Game Studies / Fandom Studies / Estudo De Caso / Consumerism Practices / League of Legends / Práticas De Consumo / Moba

Performance oral e Videogame enquanto suporte de texto narrativo: O caso do jogo The Sims

Cultural History / Orality-Literacy Studies / Reading / Textual Studies / Videogames / Games / Videogame Studies / The Sims 4 DOWNLOAD / The Sims 4 / Games / Videogame Studies / The Sims 4 DOWNLOAD / The Sims 4

Glitchbusting: a Exposição de Glitches em Jogos Digitais como (Contra)Experiência Gamer (2014)

Game studies / Digital Media / Video Games / Youtube / Games / Glitch / Alexander R. Galloway / Glitch / Alexander R. Galloway
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