Games

Jogando com Piratas e Ditadores: As representações sobre o Caribe nos videogames

History / Cultural History / Cultural Studies / Latin American and Caribbean History / Social Representations / Games

A guerra em jogo: a Segunda Guerra Mundial em Call of Duty, 2003-2008

History / Cultural History / Game studies / U.S. history / Contemporary History / Culture Wars / World War II / Videogames / Ludology / Historia / Games / United States / História / SEGUNDA GUERRA MUNDIAL / Historia Cultural / Estados Unidos / Jogos Digitais / Liberal Nationalism / Call of Duty / História dos Estados Unidos / Culture Wars / World War II / Videogames / Ludology / Historia / Games / United States / História / SEGUNDA GUERRA MUNDIAL / Historia Cultural / Estados Unidos / Jogos Digitais / Liberal Nationalism / Call of Duty / História dos Estados Unidos

Violência gratuita: relações entre a questão da violência e o gameplay

Video Games / Videogames / Games / Mídias Digitais / Videojuegos / Violencia / Violência / Jogos Digitais / Jogos eletrônicos / Violencia / Violência / Jogos Digitais / Jogos eletrônicos

ENTRE PASSADO E FUTURO: OS JOGOS ELETRÔNICOS COMO FERRAMENTAS PEDAGÓGICAS E O ENSINO DE HISTÓRIA NO GRUPO DE PESQUISA EM HISTÓRIA MILITAR

Cibercultura / Games / Ensino de História / Tecnologias da Informação e da Comunicação (TIC) na Educação

Hiperestímulos na Contemporaneidade: jogo e exploração espacial nos videogames

Video Games / Videogames / Games / Narratología / Videojuegos / Narrativas / Diegesis / Jogos / Jogos Digitais / Jogos eletrônicos / Narratologia / Narrativas Interativas / Contemporaneidade / Narrativas No Lineales / Narrativas / Diegesis / Jogos / Jogos Digitais / Jogos eletrônicos / Narratologia / Narrativas Interativas / Contemporaneidade / Narrativas No Lineales

FMOD Studio Unity Integration: Criação de eventos dé Audio no Unity 5 para a construção de um Audio Game utilizando o middleware FMOD Studio

Game Theory / Computer Games Technology / Video Games / Video Game Audio and Music / Digital Games / Games / Audio Engineering in Computer Games / Video Game Audio / Audio Game Design / Audio games / Game Audio / Audio in Games / Games / Audio Engineering in Computer Games / Video Game Audio / Audio Game Design / Audio games / Game Audio / Audio in Games

Mais do que apenas dedos rápidos: narrativas e experiências de performances em League of Legends

High Performance Computing / Mechanics / Game Theory / Game studies / Performance Studies / Popular Culture / Digital Media / Game Design / Video Games and Learning / Computer Games Technology / Entertainment Computing / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / Digital Culture / Entertainment Theory / Multiplayer Online Games / Decision And Game Theory / Digital Media & Learning / Pop Culture / Performance / Video Game / Video Game Theory / Cyberculture / Sports Performance / Digital Games / Entertainment / Cybercultures / Videogames / Games / Etnography / Gameplay Experience / Media and Entertainment / Etnografía / Video game addiction / Entertainment Industry / Gamers / Jogos Digitais / Etnografia / High performance / Digital Culture, Cyberculture, New Media Studies / Media and Entertainment Management / League of Legends / Cyberculture Studies / Metagame / Popular Culture / Digital Media / Game Design / Video Games and Learning / Computer Games Technology / Entertainment Computing / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / Digital Culture / Entertainment Theory / Multiplayer Online Games / Decision And Game Theory / Digital Media & Learning / Pop Culture / Performance / Video Game / Video Game Theory / Cyberculture / Sports Performance / Digital Games / Entertainment / Cybercultures / Videogames / Games / Etnography / Gameplay Experience / Media and Entertainment / Etnografía / Video game addiction / Entertainment Industry / Gamers / Jogos Digitais / Etnografia / High performance / Digital Culture, Cyberculture, New Media Studies / Media and Entertainment Management / League of Legends / Cyberculture Studies / Metagame
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