Games

Diretrizes para Game Design de Jogos Educacionais

Game Design / Video Games and Learning / Video Games / Digital Games / Games / People with Disabilities

Wyz: Avaliação de um jogo mobile para auxílio no ensino da língua portuguesa às crianças com deficiência auditiva

Heuristics / Interaction Design / HCI / Educational Games / Games / People with Disabilities

O ativismo de fã-gamers nas relações de consumo e produção: práticas e tensões de resistência e participação em uma comunidade de League of Legends

Cultural Studies / Game Theory / Game studies / Participatory Research / Ethnography / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social

Reflexões Sobre o Voyeurismo nos Videologs dos Jogos Digitais

Games / Audiovisual / Jogos Digitais / Voyeurism / Spatial Montage / Audiovisualidades / Videologs / Audiovisualidades / Videologs

Audiovisualidades dos Simultâneos: a montagem espacial dos videologs de jogos digitais

New Media / Games / Jogos Digitais / Spatial Montage / Novas Narrativas / Videologs

Jogos Digitais e Espaço Urbano: o caso de GPS Coquetel Musical

Video Games / Games / Locative Media / Semiárido / Locative Game

Pokémon, gotta catch them all: comunidade, jogo e memória

Collective Intelligence / Collective Memory / Digital Games / Games / Gameplay Experience / Memoria / Inteligência Coletiva / Pokemon / Twitch / Memoria / Inteligência Coletiva / Pokemon / Twitch

Teorias do Lazer / Leisure Theories (Material didático, 2016 - Bloco 1)

Cultural History / Cultural Studies / Game Theory / Game studies / Teaching and Learning / Education / Cultural Sociology / Sociology of Education / Adult Education / Teacher Education / Higher Education / Play / Popular Culture / Educational Psychology / Educational Research / Learning and Teaching / Social and Cultural Anthropology / Recreation & Leisure Studies / Outdoor Recreation / Cultural Theory / Cultural Psychology / Identity (Culture) / Culture / Teacher Research / Cultural Tourism / History of Toys and Play / Teacher Training / Leisure Studies / Teachers' professional development / Learning And Teaching In Higher Education / Leisure / Leisure (Social Sciences) / Cultural Anthropology / Physical Education / Role-playing Game Theory / Outdoor Play and Learning / Play Theory / History of leisure / Teaching / Teacher / Children's Play / Games / Educación / Reflective Teaching / Lazer / RECREATION / Leisure and cultural studies / Making use of leisure time / Recreational Activities / Leisure and recreation management / Tourism and Leisure / RECREACION / Role Playing Games / Sport and recreational tourism / Actividades Recreativas / Sport and Recreation Management / Leisure and Youth / Leisure and Visual Culture / Sociology of Sport and Leisure / Play and Creativity in the Curriculum / Brincadeiras Motivacionais / Leisure Management / Recreation and Leisure Studies / Education / Cultural Sociology / Sociology of Education / Adult Education / Teacher Education / Higher Education / Play / Popular Culture / Educational Psychology / Educational Research / Learning and Teaching / Social and Cultural Anthropology / Recreation & Leisure Studies / Outdoor Recreation / Cultural Theory / Cultural Psychology / Identity (Culture) / Culture / Teacher Research / Cultural Tourism / History of Toys and Play / Teacher Training / Leisure Studies / Teachers' professional development / Learning And Teaching In Higher Education / Leisure / Leisure (Social Sciences) / Cultural Anthropology / Physical Education / Role-playing Game Theory / Outdoor Play and Learning / Play Theory / History of leisure / Teaching / Teacher / Children's Play / Games / Educación / Reflective Teaching / Lazer / RECREATION / Leisure and cultural studies / Making use of leisure time / Recreational Activities / Leisure and recreation management / Tourism and Leisure / RECREACION / Role Playing Games / Sport and recreational tourism / Actividades Recreativas / Sport and Recreation Management / Leisure and Youth / Leisure and Visual Culture / Sociology of Sport and Leisure / Play and Creativity in the Curriculum / Brincadeiras Motivacionais / Leisure Management / Recreation and Leisure Studies

Most Advanced Popular Quick Agario Private Server Gaming Site

Game Theory / Video Games and Learning / Video Games / Video Game Development and Production / Games

\"Olhe para você\": problematizando a imersão através da realidade virtual em uma instalação artística

Virtual Reality (Computer Graphics) / Video Games / Digital Arts / New Media Art / Virtual Reality / Games

Do mundo codificado ao mundo gamificado: possibilidades das tecnologias digitais para o ensino à distância

Game studies / Video Games and Learning / Games / Artes / Arte contemporáneo / Creative Coding / Artes Visuais / Creative Coding / Artes Visuais
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