HCI

Paper Prototyping as a Rapid Participatory Design Technique

Information Science / Participatory Design / HCI / Mobile HCI / Computer science & Information Technology

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

HCI e as redes sociais

Computer Science / Human Computer Interaction / Social Networks / Social Networking / Social Interaction / Interactive and Digital Media / Facebook / HCI / Comunicação / Redes sociales / Redes Sociais / Tecnologia / Interação / Tecnologias da Informação e da Comunicação (TIC) na Educação / Comunication / cindy gois / Interactive and Digital Media / Facebook / HCI / Comunicação / Redes sociales / Redes Sociais / Tecnologia / Interação / Tecnologias da Informação e da Comunicação (TIC) na Educação / Comunication / cindy gois

SIeSTA: From Concept Board to Concept Desktop

Accessibility / Social Protection / Cultural Tourism / HCI / People with Disabilities / Health Services / Elderly People / Service provision / Family Relations / Health Services / Elderly People / Service provision / Family Relations

Ciberformance: a performance em ambientes e mundos virtuais (Cyberformance: performance in virtual worlds and platforms). Colecção Estudos em Comunicação, número 1. Lisboa: CECL/Leya, 2015. ISBN 978-989-98796-1-4.

Virtual Environments / Performance Studies / Digital Media / Virtual Communities / Virtualization / Performance Art / Virtual Art & Virtual Reality / Net Art / Virtual Worlds / HCI / Cybercultures / Digital Performance / User interfaces / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance / Performance Art / Virtual Art & Virtual Reality / Net Art / Virtual Worlds / HCI / Cybercultures / Digital Performance / User interfaces / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance

Community Engagement for Research: contextual design in rural CSCW system development

Business / Information Systems / Sociology / Economic Sociology / Rural Sociology / Computer Science / Human Computer Interaction / Information Technology / Community Informatics / Development Economics / Anthropology / Technology / Development Studies / Design / Computer Engineering / Participatory Research / Participatory Action Research / Action Research / Research Methodology / Computer Supported Cooperative Work (CSCW) / Ethnography / Rural / Ubiquitous Computing / Design Methods / Participatory Design / Qualitative methodology / Community Engagement & Participation / Community Development / Community Organizing / Fieldwork in Anthropology / Design Theory / Co-operative Studies / Rural Development / Pervasive Computing / Co Creation / Design Innovation / ICT for Development / Qualitative Research / Ethnomethodology / Technological Innovation / Community / Digital Ethnography / Sustainable Rural Development / Civic Engagement / Ethnographic fieldwork / HCI / Ethnographic Methods / IS Project Management / Public Engagement / CSCW / Enterprise Information Systems / Agile software development / Co design / Ethnography Research methodology / Community participation and engagement / Information Systems Development And Management / Innovation / Computer Science / Human Computer Interaction / Information Technology / Community Informatics / Development Economics / Anthropology / Technology / Development Studies / Design / Computer Engineering / Participatory Research / Participatory Action Research / Action Research / Research Methodology / Computer Supported Cooperative Work (CSCW) / Ethnography / Rural / Ubiquitous Computing / Design Methods / Participatory Design / Qualitative methodology / Community Engagement & Participation / Community Development / Community Organizing / Fieldwork in Anthropology / Design Theory / Co-operative Studies / Rural Development / Pervasive Computing / Co Creation / Design Innovation / ICT for Development / Qualitative Research / Ethnomethodology / Technological Innovation / Community / Digital Ethnography / Sustainable Rural Development / Civic Engagement / Ethnographic fieldwork / HCI / Ethnographic Methods / IS Project Management / Public Engagement / CSCW / Enterprise Information Systems / Agile software development / Co design / Ethnography Research methodology / Community participation and engagement / Information Systems Development And Management / Innovation

O Constructo da Informação no Espaço

Semiotics / Human Computer Interaction / Information Theory / User Experience (UX) / Visual Semiotics / Augmented Reality / User Centred Design / Communication Theory / User Interface / Affordance Theory / Charles S. Peirce / HCI / Affordances / Peircean Semiotics / Mobile Augmented Reality / Semiótica / Estudios De Semiotica / Semiotica / J. J. Gibson / Thing in Itself / Shannon Information Theory / Edward T Hall / Semiotica Visual / Augmented Reality / User Centred Design / Communication Theory / User Interface / Affordance Theory / Charles S. Peirce / HCI / Affordances / Peircean Semiotics / Mobile Augmented Reality / Semiótica / Estudios De Semiotica / Semiotica / J. J. Gibson / Thing in Itself / Shannon Information Theory / Edward T Hall / Semiotica Visual

Continuity as a usability property

Human Computer Interaction / HCI / Virtual Reality

Continuity as a usability property

Human Computer Interaction / HCI / Virtual Reality

Continuity as a usability property

Human Computer Interaction / HCI / Virtual Reality
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