Hardware

Optical Mouse Embedded System

Electronic Engineering / Electronics / Embedded Systems / Electronics & Telecommunication Engineering / Embedded Software / Computer Hardware / Microcontrollers / Embedded and Reconfigurable Systems / Microprocessors and Microcontrollers / Real Time Embedded Systems / Mouse / Hardware / Embedded System Design / Microcontroller / 8051 Microcontroller / Electronics Engineering / Microcontroller Projects / Computer Hardware / Microcontrollers / Embedded and Reconfigurable Systems / Microprocessors and Microcontrollers / Real Time Embedded Systems / Mouse / Hardware / Embedded System Design / Microcontroller / 8051 Microcontroller / Electronics Engineering / Microcontroller Projects

A Modular Programmable CMOS Analog Fuzzy Controller Chip

Fuzzy Logic / Response Surface Methodology / Digital Control / Fuzzy Inference / Fuzzy Control / Hardware / Power Consumption / Programmable logic controllers / Prototypes / Lattices / Impurities / Function approximation / Fuzzy Controller / Electrical And Electronic Engineering / UNIVERSE OF DISCOURSE / Integrated Circuit Design / Hardware / Power Consumption / Programmable logic controllers / Prototypes / Lattices / Impurities / Function approximation / Fuzzy Controller / Electrical And Electronic Engineering / UNIVERSE OF DISCOURSE / Integrated Circuit Design

Building a Game Development Program

History / Computer Science / Software Engineering / Game Theory / Computer Science Education / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software

A Multimedia Ontology Driven Architecture framework (MODA) for networked multimedia systems

Software Architecture / Ontologies / Interoperability / Cultural Differences / Protocols / Quality of Service / Hardware / Case Study / Multimedia Systems / Open Systems / PIM / PSM / Multimedia Services / Application Software / Quality of Service / Hardware / Case Study / Multimedia Systems / Open Systems / PIM / PSM / Multimedia Services / Application Software

Teaching microprocessors design using FPGAs

Computer Architecture / Computational Modeling / FPGA / Field-Programmable Gate Arrays / Hardware / Process Design / Laboratory experiment / Design Methodology / Chip / Logic Design / Learning Experience / Process Design / Laboratory experiment / Design Methodology / Chip / Logic Design / Learning Experience

Current results from a rover science data analysis system

Geology / Image Processing / Data Analysis / Image Analysis / Aerospace / Navigation / Geoscience / Hardware / Feature Extraction / Graphical User Interfaces / Planning and Scheduling / Mars Exploration Rover Spirit / Software Performance / Data Gathering / Navigation / Geoscience / Hardware / Feature Extraction / Graphical User Interfaces / Planning and Scheduling / Mars Exploration Rover Spirit / Software Performance / Data Gathering

Current results from a rover science data analysis system

Geology / Image Processing / Data Analysis / Image Analysis / Aerospace / Navigation / Geoscience / Hardware / Feature Extraction / Graphical User Interfaces / Planning and Scheduling / Mars Exploration Rover Spirit / Software Performance / Data Gathering / Navigation / Geoscience / Hardware / Feature Extraction / Graphical User Interfaces / Planning and Scheduling / Mars Exploration Rover Spirit / Software Performance / Data Gathering

A self-adaptive system architecture to address transistor aging

Semiconductor Manufacturing / Software Components / Software Architecture / Topology / Virtual Machines / System Architecture / Hardware / Calibration / Frequency / Degradation / Adaptive System / Power Supply / Chip / Room Temperature / Analysis and Impacts of Negative Bias Temperature Instability (NBTI) / Operant Conditioning / Placement / System Architecture / Hardware / Calibration / Frequency / Degradation / Adaptive System / Power Supply / Chip / Room Temperature / Analysis and Impacts of Negative Bias Temperature Instability (NBTI) / Operant Conditioning / Placement

Avaliação do uso de coeficientes Mel-Cepstrais na Representação das Características Vocais de um Locutor

Speaker Recognition / MFCC / Hardware / SVM, LPC, MFCC / MFCC features / Mel-frequency Cepstral Coefficients

Protein explorer: A petaflops special-purpose computer system for molecular dynamics simulations

History / Bioinformatics / Computer Architecture / Computational Modeling / Hardware / Project Planning / Proteins / Pipelines / Chip / Massively parallel computing / Molecular Dynamic Simulation / Application Software / Project Planning / Proteins / Pipelines / Chip / Massively parallel computing / Molecular Dynamic Simulation / Application Software

Building a Game Development Program

History / Computer Science / Software Engineering / Game Theory / Computer Science Education / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software

Building a Game Development Program

History / Computer Science / Software Engineering / Game Theory / Computer Science Education / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software

Password Cracking Using Probabilistic Context-Free Grammars

Computer Science / Privacy / Computer Security / Probability / Tools and Techniques / Hardware / Data Security / Computer crime / Dictionaries / Context Free Grammars / Probabilistic Context-Free Grammar / Hardware / Data Security / Computer crime / Dictionaries / Context Free Grammars / Probabilistic Context-Free Grammar

Computer automated multi-paradigm modeling in control system design

Cognitive Science / Applied Mathematics / Computer Architecture / Computational Modeling / Model Predictive Control / Embedded Systems / Complex Systems / Modeling and Simulation / Automatic Control / Control Systems / Rapid Prototyping / Control system / Rocket/Missile Embedded Control System / OPERATING SYSTEM / Simulation / CAD / Complex System / Electrical Circuit Theory / Model Transformation / Formalism / Design process / Hardware / Formal Specification / Levels of Abstraction / Feedback Control / Feedback / Graph Grammar / Model Reduction / Metamodeling / Meta-model / Predictive models / Control System Design / Domain Specificity / Discrete Event Simulation / Communication Protocol / Development Process / Discrete Event / Polynomials / Hardware In the Loop Simulation / Development Time / Electrical And Electronic Engineering / Predictive Control / Software Synthesis / Reactive Control / Embedded Systems / Complex Systems / Modeling and Simulation / Automatic Control / Control Systems / Rapid Prototyping / Control system / Rocket/Missile Embedded Control System / OPERATING SYSTEM / Simulation / CAD / Complex System / Electrical Circuit Theory / Model Transformation / Formalism / Design process / Hardware / Formal Specification / Levels of Abstraction / Feedback Control / Feedback / Graph Grammar / Model Reduction / Metamodeling / Meta-model / Predictive models / Control System Design / Domain Specificity / Discrete Event Simulation / Communication Protocol / Development Process / Discrete Event / Polynomials / Hardware In the Loop Simulation / Development Time / Electrical And Electronic Engineering / Predictive Control / Software Synthesis / Reactive Control
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