Information Technology

The Kin System as a Poverty Trap?

Information Technology / Collective Action / Economic Theory / Economic policy / Economic Development / Moral Hazard / Poverty traps / Regime change / Market economy / Health monitoring / Ethnic Group / Trade Reform / Poverty Trap / Information System / Moral Hazard / Poverty traps / Regime change / Market economy / Health monitoring / Ethnic Group / Trade Reform / Poverty Trap / Information System

Usability versus Actability: A Conceptual Comparative Analysis

Human Computer Interaction / Information Technology / Social Context / Comparative Analysis / Information System

PLATAFORMA DE TELEVISIÓN INFORMATIVA PRIMICIA V1.7.

Information Technology / TV / Web Programming / Web Programing

Demência digital: doença ou evolução?

Information Technology / Education / Technology / Educational Technology / Digital Media / Digital Culture / Futurism / Digital Media & Learning / Transhumanism / The Internet / Mídias Digitais / Electronics Gadgets / Educação / Tecnologia / Tecnologias da Informação e da Comunicação (TIC) na Educação / Posthumanism and Transhumanism / Technological Futurism / Digital Culture / Futurism / Digital Media & Learning / Transhumanism / The Internet / Mídias Digitais / Electronics Gadgets / Educação / Tecnologia / Tecnologias da Informação e da Comunicação (TIC) na Educação / Posthumanism and Transhumanism / Technological Futurism

CYberinfrastructure for COmparative effectiveness REsearch (CYCORE): improving data from cancer clinical trials

Information Technology / Health Behavior / Decision Making / Clinical Trial / Environmental Monitoring / Cancer Prevention / Cancer treatment / Open Source / National Science Foundation / Visual Analysis / Cancer Therapy / Medical Care / Data Integrity / Translational / Comparative Effectiveness Research / Home Monitoring / Data Type / Cancer Prevention / Cancer treatment / Open Source / National Science Foundation / Visual Analysis / Cancer Therapy / Medical Care / Data Integrity / Translational / Comparative Effectiveness Research / Home Monitoring / Data Type

CYberinfrastructure for COmparative effectiveness REsearch (CYCORE): improving data from cancer clinical trials

Information Technology / Health Behavior / Decision Making / Clinical Trial / Environmental Monitoring / Cancer Prevention / Cancer treatment / Open Source / National Science Foundation / Visual Analysis / Cancer Therapy / Medical Care / Data Integrity / Translational / Comparative Effectiveness Research / Home Monitoring / Data Type / Cancer Prevention / Cancer treatment / Open Source / National Science Foundation / Visual Analysis / Cancer Therapy / Medical Care / Data Integrity / Translational / Comparative Effectiveness Research / Home Monitoring / Data Type

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

TECNICA M

Information Technology

Virtual Dynamometer \"Picasso\" A Group Project using .NET framework

Engineering / Electronic Engineering / Mechanical Engineering / Civil Engineering / Automotive Systems Engineering / Environmental Science / Computer Science / Information Technology / Educational Technology / Computer Engineering / Science Education / Project Management / Higher Education / Computer Networks / Automotive Industry / Databases / Java Programming / C++ Programming / Java / Automotive Engineering / Computer Programming / Visual Studio / Software / Javascript / Computer Programing Languages / IT Project Management / Graphical User Interfaces / Programação Informatica, desenvolvimento de aplicações em C# e winForm usando Visual Studio 2010. / Automotive Technology / Programmation Java Netbeans / Visual Studio 2008 Programming / Microsoft Visual Studio / Visual Studio Image Processing / Using Digital Technology for Learning Mathematics / Science and Technology Studies / Environmental Science / Computer Science / Information Technology / Educational Technology / Computer Engineering / Science Education / Project Management / Higher Education / Computer Networks / Automotive Industry / Databases / Java Programming / C++ Programming / Java / Automotive Engineering / Computer Programming / Visual Studio / Software / Javascript / Computer Programing Languages / IT Project Management / Graphical User Interfaces / Programação Informatica, desenvolvimento de aplicações em C# e winForm usando Visual Studio 2010. / Automotive Technology / Programmation Java Netbeans / Visual Studio 2008 Programming / Microsoft Visual Studio / Visual Studio Image Processing / Using Digital Technology for Learning Mathematics / Science and Technology Studies

BSc THESIS DEFENSE

Information Systems / Software Engineering / Information Technology / Management Information Systems / BPM‐Business Process Management, Information System Implementation, Performance Analysis, Quality

UMA MELHOR EXPERIÊNCIA DO USUÁRIO EM APRESENTAÇÕES UTILIZANDO FERRAMENTA BASEADA EM NATURAL USER INTERFACE (NUI)

Information Systems / Information Technology / Usability / User Experience (UX) / Natural User Interfaces / Microsoft Kinect Applications

Virtual health card system

Information Technology / Health Care / Access Control / Electronic Health Record / Health Information System / Clinical Data / INFORUM / Privacy Policy / Clinical Data / INFORUM / Privacy Policy

Electronic Document Tracking System (EDTS): A Prototype

Information Systems / Information Technology / Web Mining / ICT / Data Warehouse / Decision support system
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