Interaction Design

Características projetuais do m-commerce: Um estudo de caso sob a ótica do design de interação

User Experience (UX) / Interaction Design / Mobile Commerce / Mobile Interface Design / E-Commerce

Design de interação, experiência do utilizador e usabilidade: avaliação heurística do mobile game “truco free”

Usability / Heuristics / User Experience (UX) / Interaction Design / Usability and user experience / Usability Testing

Designing audio aura

Lifelong Learning / Multimedia / Interaction Design / Augmented Reality / User Interface / Interface Design / Sound Design / Workplace Learning / Vrml / Case Study / Handheld Device Use / User Centered Design / Awareness / Client Server / Tactile / Auditory Icons / Computer Human Interaction / Work Practice / Design and Implementation / Support System / HCI Education / Form Factor / Interface Design / Sound Design / Workplace Learning / Vrml / Case Study / Handheld Device Use / User Centered Design / Awareness / Client Server / Tactile / Auditory Icons / Computer Human Interaction / Work Practice / Design and Implementation / Support System / HCI Education / Form Factor

Porque as crianças surdas também gostam de histórias! - uma aplicação “o rato do campo e o rato da cidade”.

Design / Interaction Design / iPads in education / Deaf Children and Education / Ilustração

Urban ecosystem design

Interaction Design / Urban Modeling / Plant competition / Urban Space / Urban Environment / Spatial Distribution / Procedural Modeling / Plant Development / Urban Ecosystem / Initial Condition / Plant Distribution / Spatial Distribution / Procedural Modeling / Plant Development / Urban Ecosystem / Initial Condition / Plant Distribution

Urban ecosystem design

Interaction Design / Urban Modeling / Plant competition / Urban Space / Urban Environment / Spatial Distribution / Procedural Modeling / Plant Development / Urban Ecosystem / Initial Condition / Plant Distribution / Spatial Distribution / Procedural Modeling / Plant Development / Urban Ecosystem / Initial Condition / Plant Distribution

Urban Ecosystem Design

Interaction Design / Urban Modeling / Plant competition / Urban Space / Urban Environment / Spatial Distribution / Procedural Modeling / Plant Development / Urban Ecosystem / Initial Condition / Plant Distribution / Spatial Distribution / Procedural Modeling / Plant Development / Urban Ecosystem / Initial Condition / Plant Distribution

SeismoSpin: a physical instrument for digital data

Data Mining / Information Visualization / Data Analysis / Interaction Design / Interactive Visualization / Computer Human Interaction

Sinale: Uma Nova Concepção de Revista Tablet para Surdos

Interaction Design / Interactive and Digital Media / Jornalismo Digital / Tablets

Arvoredo – Beleza e mistério: um processo de adaptação

Web Design / Interaction Design / Jornalismo Digital / Tablets

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer
Copyright © 2017 DADOSPDF Inc.