Metadata

Metadata as a means for correspondence on digital media

Architecture / E-learning / Metadata / Complex Architectural Language / Design Analysis / Learning Process

Defining a Metadata Schema for Serious Games as Learning Objects

Ontology / Serious Games / Metadata / Clustering and Classification Methods / Indexing (Information Organisation) / Learning Object / Serious Game / Learning Object / Serious Game

A New Perspective to Data Processing: Big Data

Information Systems / Computer Science / Information Technology / Informatics / Knowledge Management / Data Mining / Semantics / Database Systems / Computer Networks / Metadata / Databases / Heterogeneity / Big Data / Warehouse / Scalability / Data Mining / Semantics / Database Systems / Computer Networks / Metadata / Databases / Heterogeneity / Big Data / Warehouse / Scalability

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

A Infra-estrutura de Dados Espaciais (IDE) do INAG

SDI (Spatial Data Infrastructure) / Metadata / Geographic Information Systems (GIS)

InterSIG e PNA2010: Implementação, Desenvolvimento e Integração em Rede

SDI (Spatial Data Infrastructure) / Metadata / Geographic Information Systems (GIS)

A Relevância dos Sistemas de Informação Geográfica na Governação da Água

SDI (Spatial Data Infrastructure) / Metadata / Geographic Information Systems (GIS)

Defining a Metadata Schema for Serious Games as Learning Objects

Ontology / Serious Games / Metadata / Clustering and Classification Methods / Indexing (Information Organisation) / Learning Object / Serious Game / Learning Object / Serious Game

Defining a Metadata Schema for Serious Games as Learning Objects

Ontology / Serious Games / Metadata / Clustering and Classification Methods / Indexing (Information Organisation) / Learning Object / Serious Game / Learning Object / Serious Game

A Metaparadigm or Sharable Framework ­ (Cognitive Panorama) 

Democracy and Cyber-Democracy Theory and Practice / Translation Studies / Cyberpsychology / Multimedia / Metadata / Conceptual Metaphor / Heat Transfer / Transformational Leadership / Conceptual Metaphor Theory / Metaphor / Hyperreality / Hypertext theory / Hyperspectral remote sensing / Cyber crime / Multimodality / Cybercultures / Translation / Cyberspace / Literary translation / Cyber Security / Transparency Market Research / Conceptual Metaphor / Heat Transfer / Transformational Leadership / Conceptual Metaphor Theory / Metaphor / Hyperreality / Hypertext theory / Hyperspectral remote sensing / Cyber crime / Multimodality / Cybercultures / Translation / Cyberspace / Literary translation / Cyber Security / Transparency Market Research

Efficient Content Based Image Retrieval System with Metadata Processing

Metadata / Digital Image Processing / Content based image retrieval / Query Image

Defining a Metadata Schema for Serious Games as Learning Objects

Ontology / Serious Games / Metadata / Clustering and Classification Methods / Indexing (Information Organisation) / Learning Object / Serious Game / Learning Object / Serious Game
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