Mobile Learning

Avaliação preliminar do uso de computadores de mão por alunos do curso médico

Distance Education / Mobile Learning / Medical Education / Medical Students / Learning Process

O lúdico como instrumento educacional na perspectiva ambiental

Primary Care / Teaching and Learning / Education / Sociology of Education / Scholarship of Teaching and Learning / Environmental Education / Sociology of Children and Childhood / Science Education / Mobile Learning / Critical Pedagogy / Educational Psychology / Environmental Studies / Educational Research / Learning and Teaching / Early Childhood Education / Recreation & Leisure Studies / Outdoor Recreation / Child Development / Learning Styles / Pedagogy / Outdoor Classrooms / Outdoor Education / Teaching Methodology / Leisure Studies / Leisure / Culturally relevant pedagogy / Environmental Sustainability / Leisure (Social Sciences) / Infant Cognition / Secondary Education / Physical Education / Infancy / Outdoor Play / Outdoor Play and Learning / Teaching / Children's Outdoor Education / Educación / Pedagogía / Children / Educación Ambiental / Reflective Teaching / Educação Ambiental / Aprendizaje / Psicología Infantil / Primary School / Ensino / Primary Education / Educação Infantil / Sociologia da Infância / Outdoor Learning / Educação / Meio Ambiente / Medio Ambiente / Making use of leisure time / Aprendizaje Significativo / Outdoor Education and Learning / Infant Development / Pedagogia / PSICOLOGIA AMBIENTAL / Criança / Pedagogie / Aprendizagem / Investigar sobre los problemas de aprendizaje y conducta en los niños de educacion primaria / Aprender / Tourism, Leisure and Outdoors / Crianças / Ensino De Ciências / Primary School Education / Psychology and Outdoor Education / Criança E Adolescente / Crianza / Lúdico / Outdoor Education and Sport Psychology / Benefits of Outdoor Learning / Participación Infantil / Modelos De Aprendizaje / Sentido Del Aprendizaje Escolar / Com Crianças De 5/6 Anos / Sociology of Sport and Leisure / Educacion / Ludico / Environmental Education / Sociology of Children and Childhood / Science Education / Mobile Learning / Critical Pedagogy / Educational Psychology / Environmental Studies / Educational Research / Learning and Teaching / Early Childhood Education / Recreation & Leisure Studies / Outdoor Recreation / Child Development / Learning Styles / Pedagogy / Outdoor Classrooms / Outdoor Education / Teaching Methodology / Leisure Studies / Leisure / Culturally relevant pedagogy / Environmental Sustainability / Leisure (Social Sciences) / Infant Cognition / Secondary Education / Physical Education / Infancy / Outdoor Play / Outdoor Play and Learning / Teaching / Children's Outdoor Education / Educación / Pedagogía / Children / Educación Ambiental / Reflective Teaching / Educação Ambiental / Aprendizaje / Psicología Infantil / Primary School / Ensino / Primary Education / Educação Infantil / Sociologia da Infância / Outdoor Learning / Educação / Meio Ambiente / Medio Ambiente / Making use of leisure time / Aprendizaje Significativo / Outdoor Education and Learning / Infant Development / Pedagogia / PSICOLOGIA AMBIENTAL / Criança / Pedagogie / Aprendizagem / Investigar sobre los problemas de aprendizaje y conducta en los niños de educacion primaria / Aprender / Tourism, Leisure and Outdoors / Crianças / Ensino De Ciências / Primary School Education / Psychology and Outdoor Education / Criança E Adolescente / Crianza / Lúdico / Outdoor Education and Sport Psychology / Benefits of Outdoor Learning / Participación Infantil / Modelos De Aprendizaje / Sentido Del Aprendizaje Escolar / Com Crianças De 5/6 Anos / Sociology of Sport and Leisure / Educacion / Ludico

Formação de Professores em LMS: o Modelo Bietápico

E-learning / Mobile Learning / Continuing Professional Development / Blended E-Learning / Online Learning / Blended And Mobile Learning / Teachers' professional development / Learning Management Systems / Blended Learning / Learning Technology, Collective Intelligence, Cognitive UI and product development, NLP, Knowledge Management, Learning Intelligence, Instructional Design and Technologies, eLearning and AI / Tearchers´training / Blended And Mobile Learning / Teachers' professional development / Learning Management Systems / Blended Learning / Learning Technology, Collective Intelligence, Cognitive UI and product development, NLP, Knowledge Management, Learning Intelligence, Instructional Design and Technologies, eLearning and AI / Tearchers´training

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

EDUCAÇÃO PARA A PRIVACIDADE NO ESPAÇO DIGITAL: DE SUBSÍDIOS PARA UMA PROPOSTA CURRICULAR (EDUCATION FOR PRIVACY IN THE DIGITAL ENVIRONMENT: SUBSIDIES FOR A SYLLABUS PROPOSAL)

Educational Technology / Mobile Learning / Privacy / Educational Research / ICT in Education / Digital Media & Learning / Online Education / Mobile Communication / Information Security and Privacy / Online Media / Social Networking Security and Privacy / Online Privacy / Digital Media & Learning / Online Education / Mobile Communication / Information Security and Privacy / Online Media / Social Networking Security and Privacy / Online Privacy

M-learning: o uso de Dispositivos Móveis como ferramenta didática no Ensino de Química

Mobile Learning / Learning and Teaching / Information and Communication Technologies / Teaching chemistry / Didactic Resources / Recursos Didáticos Digitais

5 ATIVIDADES COM APLICATIVOS PARA AULAS DE INGLÊS

Teaching and Learning / Education / Educational Technology / Teaching English as a Second Language / Teacher Education / Mobile Learning / Learning and Teaching / English language / English / ICT in Education / Teaching of Foreign Languages / Teaching English As A Foreign Language / English language teaching / Language Teaching / English Education / Educación / English as a Foreign Language (EFL) / TICs aplicadas a la Educacion / ICT in teaching and learning English language / English Language / English As a Second Language (ESL) / Mobile Learning / Learning and Teaching / English language / English / ICT in Education / Teaching of Foreign Languages / Teaching English As A Foreign Language / English language teaching / Language Teaching / English Education / Educación / English as a Foreign Language (EFL) / TICs aplicadas a la Educacion / ICT in teaching and learning English language / English Language / English As a Second Language (ESL)

Literacias digitais e mediações dos dispositivos móveis em ambientes de vulnerabilidade social.

Information Technology / Mobile Learning / ICT in Education / Inclusión Digital

Aprendizagem móvel no Brasil: gestão e implementação das políticas públicas atuais e perspectivas futuras

Mobile Learning / ICT in Education / Educação / TICs aplicadas a la Educacion / Aprendizagem Móvel / Políticas TIC en América Latina / Tecnologias da Informação e da Comunicação (TIC) na Educação / Políticas TIC en América Latina / Tecnologias da Informação e da Comunicação (TIC) na Educação

Interface Didática: Arte e Tecnologia em prol da Educação

Education / Mobile Learning / Multimedia / User Interface / Mobile apps / Android Development / UI/UX Design / Android Development / UI/UX Design

FACRL 2015 Poster Handout - Tia Esposito

Mobile Learning / Digital Library / Library and Information Science ( Electronic Resources) / Digital library services / Online Library Services

O passado na ponta dos dedos: mobile learning no ensino da História no 3º CEB e no Ensino Secundário

History / Digital Humanities / Mobile Learning / Teaching History / Ipad in the classroom / iTunes U / iPads in education / iTunes U / iPads in education

Whatsapp como ferramenta de apoio ao ensino

Mobile Learning / Mobile Technology / Whatsapp

Designing a mobile academic peer support system

Educational Technology / Social Sciences / Mobile Learning / Peer Support (Learning and Teaching) / Social Networking / Virtual Communities / Student Motivation And Engagement / Mobile Technology / Computer Mediated Communication / Online social networks / Technology Enhanced Learning / Academic support / Media theory and Research / Digital Media Learning / Virtual Communities / Student Motivation And Engagement / Mobile Technology / Computer Mediated Communication / Online social networks / Technology Enhanced Learning / Academic support / Media theory and Research / Digital Media Learning
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