Usability

Design de interação, experiência do utilizador e usabilidade: avaliação heurística do mobile game “truco free”

Usability / Heuristics / User Experience (UX) / Interaction Design / Usability and user experience / Usability Testing

Software usando reconhecimento e síntese de voz: o estado da arte para o Português brasileiro

Human Computer Interaction / Usability / Public Domain / E Government / Speech Recognition / Personas / Brazilian Portuguese / Computer Aided Language Learning / Personas / Brazilian Portuguese / Computer Aided Language Learning

Educar com o Redu

Human Computer Interaction / Instructional Design / Educational Technology / Social Networks / Usability / Distance Education / Data Mining / Social Networking / Instructional Technology / Computer Supported Collaborative Learning CSCL / Social Network Analysis (SNA) / Online Learning / Distance Learning / Mobile Communications / User interfaces / Virtual Learning / Distance Education / Data Mining / Social Networking / Instructional Technology / Computer Supported Collaborative Learning CSCL / Social Network Analysis (SNA) / Online Learning / Distance Learning / Mobile Communications / User interfaces / Virtual Learning

Educar com o Redu

Human Computer Interaction / Instructional Design / Educational Technology / Social Networks / Usability / Distance Education / Data Mining / Social Networking / Instructional Technology / Computer Supported Collaborative Learning CSCL / Social Network Analysis (SNA) / Online Learning / Distance Learning / Mobile Communications / User interfaces / Virtual Learning / Distance Education / Data Mining / Social Networking / Instructional Technology / Computer Supported Collaborative Learning CSCL / Social Network Analysis (SNA) / Online Learning / Distance Learning / Mobile Communications / User interfaces / Virtual Learning

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

UMA MELHOR EXPERIÊNCIA DO USUÁRIO EM APRESENTAÇÕES UTILIZANDO FERRAMENTA BASEADA EM NATURAL USER INTERFACE (NUI)

Information Systems / Information Technology / Usability / User Experience (UX) / Natural User Interfaces / Microsoft Kinect Applications

Cómo realizar tests de usabilidad con personas ciegas

Usability / Accessibility / User Interface / Library and Information Studies / Usability Testing

TESTE DE USABILIDADE COM CELULAR TOUCH SCREEN EM SIMULAÇÃO DE CONTEXTO DE EMERGÊNCIA

Design / Usability / Cell Phones / Usability and user experience / Usability Evaluation Methods / emergency Context

Avaliação da interface de celular touchscreen

Usability / Ergonomics / Usability and user experience / Usabilidade / Ergonomia / Interface / Interação Humano Computador / Interface / Interação Humano Computador

A Consistent Approach for Prioritizing System Quality Attributes

Software Engineering / Usability / Software Quality / Reliability / Software Systems / Software Development Process / Requirements Prioritization / Software Development Process / Requirements Prioritization

Design visual e credibilidade percecionada na web: análise empírica de websites de Instituições de Ensino Superior

Human Computer Interaction / Web Design / Usability / Higher Education / User Experience (UX) / User Interface / User Experience Design / Online Marketing / Internet Marketing / The Internet / Visual Design / User Research / University / Gestalt Theory / University websites / User interfaces / Visual Communication Design / World Wide Web / Interfaces / Credibility Theory / Media Credibility / Online Credibility / Internet / User Interface / User Experience Design / Online Marketing / Internet Marketing / The Internet / Visual Design / User Research / University / Gestalt Theory / University websites / User interfaces / Visual Communication Design / World Wide Web / Interfaces / Credibility Theory / Media Credibility / Online Credibility / Internet

Usabilidade de Produtos de Consumo: uma análise dos conceitos, métodos e aplicações

Usability / Usability and user experience / Usabilidade / User interfaces / Design de Produto

Physical Shortcuts for Media Remote Controls

Human Computer Interaction / Usability / Interaction Design / Embedded Systems / Software Architecture / Usability and user experience / Consumer Electronics / Low Power / Remote Control / Infrared / Hand Gesture Recognition / Tangible User interface / Wireless Communication / Set Top Box / Finite State Machine / Tangible Interface / Usability and user experience / Consumer Electronics / Low Power / Remote Control / Infrared / Hand Gesture Recognition / Tangible User interface / Wireless Communication / Set Top Box / Finite State Machine / Tangible Interface
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