Video Games

Do quadro ao jogo de fruição: Bosch Adventure Game

Game studies / Museum Studies / Video Games / Roland Barthes / Visual Arts / Lev Manovich / Hieronymus Bosch / Museum Boijmans Van Beuningen / V2_Lab / Lev Manovich / Hieronymus Bosch / Museum Boijmans Van Beuningen / V2_Lab

Jogos de tabuleiro, arte abstrata?

Game Theory / Game studies / Art / Abstract Art / Video Games / Abstraction / Abstract Painting / Board Games / Games / Ancient board games / Abstraction / Abstract Painting / Board Games / Games / Ancient board games

UECS2023 MULTIMEDIA TECHNOLOGY INDIVIDUAL ASSIGNMENT

Electrical Engineering / Software Engineering / Multimedia / Advertising / Video Games / Broadcast & Multimedia Technology / Multimedia Technology / Minecraft / UMNO Politics / Pokemon / Broadcast & Multimedia Technology / Multimedia Technology / Minecraft / UMNO Politics / Pokemon

DOS JOGOS ÀS NOTÍCIAS, UM ESTUDO DO JORNALISMO SOBRE VIDEOGAMES NO SITE BAIXAKI JOGOS

Journalism / Video Games / Online Journalism / Video Game Journalism

Newsgames e o papel do jornalismo na Cultura da Convergência

Serious Games / Video Games and Learning / Digital Journalism / Video Games / Online Journalism / Mobile Journalism, Newsgames / Newsgames / Mobile Journalism, Newsgames / Newsgames

Newsgames e o papel do jornalismo na Cultura da Convergência

Serious Games / Digital Journalism / Video Games / Online Journalism / Computer Games Education / Games for Learning / Mobile Journalism, Newsgames / Educational Games / Newspapers and online journalism / Games for Learning / Mobile Journalism, Newsgames / Educational Games / Newspapers and online journalism

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

A relatividade moral e sua representação visual no game Inferno de Dante

Design / Video Games / Moral Philosophy / Games / Moral

Videojogos e Arte: Uma Importante Permeabilidade (2012)

Visual Studies / Video Games / Visual Arts
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