Virtual Environments

Imagens de absorção: do cinema aos ambientes imersivos digitais

Media Studies / New Media / Virtual Reality (Computer Graphics) / Virtual Environments / Digital Media / Virtual Communities / Digital Cinema / Virtualization / Computer-Mediated Communication / Computer Mediated Communication / Virtual Art & Virtual Reality / Cinema / Virtual Worlds / Computer-Mediated Communication (CMC) / Digital Image Processing / Virtual Reality / Cinema Studies / IMAGEM / Arte Contemporanea / Artes / Arte / Artes plásticas / Arte contemporáneo / Fotografia / Cine, musica, artes visuales / Artes Visuais / Artes visuales / Virtual Revolution / Teorias Da Imagem / Comunidades virtuales y redes y medios sociales online / Virtual Communities / Digital Cinema / Virtualization / Computer-Mediated Communication / Computer Mediated Communication / Virtual Art & Virtual Reality / Cinema / Virtual Worlds / Computer-Mediated Communication (CMC) / Digital Image Processing / Virtual Reality / Cinema Studies / IMAGEM / Arte Contemporanea / Artes / Arte / Artes plásticas / Arte contemporáneo / Fotografia / Cine, musica, artes visuales / Artes Visuais / Artes visuales / Virtual Revolution / Teorias Da Imagem / Comunidades virtuales y redes y medios sociales online

Para uma definição de ciberformance. Actas, Avanca/Cinema 2012: Conferência Internacional de Cinema - Arte, Tecnologia, Comunicação. Julho 2012. pp.309-314.

Virtual Environments / Virtual Worlds / Digital Performance / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance / Digital and Networked Performance / Digital & Networked Performance / Digital and Networked Performance / Digital & Networked Performance

A internet como um lugar intercreativo e produtilizado – o caso da ciberformance. Actas, Avanca/Cinema 2014: Conferência Internacional de Cinema - Arte, Tecnologia, Comunicação. Julho 2014. pp.1167-1177.

Virtual Environments / Performance Studies / Digital Media / Performance / Virtual Worlds / Produsage / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance / Performance/live Art / Digital & Networked Performance / Produsage / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance / Performance/live Art / Digital & Networked Performance

Ciberformance: a performance em ambientes e mundos virtuais (Cyberformance: performance in virtual worlds and platforms). Colecção Estudos em Comunicação, número 1. Lisboa: CECL/Leya, 2015. ISBN 978-989-98796-1-4.

Virtual Environments / Performance Studies / Digital Media / Virtual Communities / Virtualization / Performance Art / Virtual Art & Virtual Reality / Net Art / Virtual Worlds / HCI / Cybercultures / Digital Performance / User interfaces / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance / Performance Art / Virtual Art & Virtual Reality / Net Art / Virtual Worlds / HCI / Cybercultures / Digital Performance / User interfaces / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance

Immersive Learning: Metaversos e Jogos Digitais na Educação

Virtual Environments / Video Games / Edutainment / Virtual Learning Environments

Tijolos Virtuais: modos de construção multidisciplinar de objetos de ensino em ambiente virtual baseado em tecnologias atuais e tendências.

Virtual Reality (Computer Graphics) / Virtual Environments / Augmented Reality / Strategic Planning / Planning / Distant Education / Virtual Learning / Distant Education / Virtual Learning

DESIGN DE AMBIENTES VIRTUAIS: UMA ANÁLISE DOS ELEMENTOS E CONDICIONANTES DO PROCESSO DE CONCEPÇÃO DE OBJETOS ARQUITETÔNICOS NO SECOND LIFE

Virtual Reality (Computer Graphics) / Virtual Environments / Second Life / Virtual Worlds / Metaverse / Second Life in Education / Virtual Reality / Metaverses / Metaversos,educación, Publicidad / Metaversos / Second Life in Education / Virtual Reality / Metaverses / Metaversos,educación, Publicidad / Metaversos

Criatividade e Arte em Mundos Virtuais — CONFIA 2016

Creativity / Virtual Environments / Virtual Communities / Collaboration / Virtual Worlds / Virtual Arts

Curitiba-ViewPort: uma cidade virtual para centralizar aplicações

Virtual Environments / Serious Games / Smart City / Ambientes Virtuais / Jogos Sérios / Cidades Inteligentes

G4CVE: um framework baseado em CSCW para o desenvolvimento de ambientes virtuais colaborativos

Computer Supported Cooperative Work (CSCW) / Virtual Environments / Ambientes Virtuais

Self-Endorsing in Digital Advertisements: Using Virtual Selves to Persuade Physical Selves

Self and Identity / Virtual Environments / Digital Media / Persuasion / Digital Advertising / Avatars / SELF CONGRUITY AND BRAND PERSONALITY / Avatars / SELF CONGRUITY AND BRAND PERSONALITY
Copyright © 2017 DADOSPDF Inc.