Virtual Worlds

Extraordinary Sensescapes

Musicology / Gender Studies / Art History / Women's Studies / Digital Humanities / Late Middle Ages / Medieval History / Women's History / Gender History / Sensory Neuroscience / Medieval Studies / Space and Place / Multimedia / "New" senses in art: touch, smell, taste / History of the Senses / Virtualization / Monastic Studies / Medieval Women / Medieval Church History / Architectural History / Codicology / Virtual Art & Virtual Reality / 3D Laser scanning (Architecture) / History of Art / 3D Reconstruction / Medieval Music / Gregorian Chant / History of Religion (Medieval Studies) / Anthropology of the Senses / Virtual Worlds / Monasticism / Medieval Art / Anthropology of senses / 3D Modelling (Architecture) / Manuscripts (Medieval Studies) / Codicology of medieval manuscripts / History of Monasticism / Virtual Reconstruction / Archaeology of Medieval Monasteries / Women and Culture / Archaeology of the Senses / Women and Gender Studies / Virtual Reality / Historia de la Arquitectura / Medieval Art History / Historical Musicology / Multimedia in Education / Histoire de l'art / Historia del Arte / Middle Ages / Kunstgeschichte / St. Birgitta of Sweden / Medieval Liturgy / Nuns / Realite Virtuelle / Architectural Acoustics / Anthropology and Sociology of Food, Taste and the Senses / Kunstgeschiedenis / Auralization / Aurality / Medieval musicology / The Senses / Musikwissenschaft / Moyen Age / Art and Art History / Vadstena / Digital Humanites / Humanidades Digitales / Architecture and the Senses / Sinneswahrnehmung / Educational Virtual Environments / Virtual Reality Technology / Birgittine nuns / Vadstena Abbey / Sinnesgeschichte / Late Middle Ages / Medieval History / Women's History / Gender History / Sensory Neuroscience / Medieval Studies / Space and Place / Multimedia / "New" senses in art: touch, smell, taste / History of the Senses / Virtualization / Monastic Studies / Medieval Women / Medieval Church History / Architectural History / Codicology / Virtual Art & Virtual Reality / 3D Laser scanning (Architecture) / History of Art / 3D Reconstruction / Medieval Music / Gregorian Chant / History of Religion (Medieval Studies) / Anthropology of the Senses / Virtual Worlds / Monasticism / Medieval Art / Anthropology of senses / 3D Modelling (Architecture) / Manuscripts (Medieval Studies) / Codicology of medieval manuscripts / History of Monasticism / Virtual Reconstruction / Archaeology of Medieval Monasteries / Women and Culture / Archaeology of the Senses / Women and Gender Studies / Virtual Reality / Historia de la Arquitectura / Medieval Art History / Historical Musicology / Multimedia in Education / Histoire de l'art / Historia del Arte / Middle Ages / Kunstgeschichte / St. Birgitta of Sweden / Medieval Liturgy / Nuns / Realite Virtuelle / Architectural Acoustics / Anthropology and Sociology of Food, Taste and the Senses / Kunstgeschiedenis / Auralization / Aurality / Medieval musicology / The Senses / Musikwissenschaft / Moyen Age / Art and Art History / Vadstena / Digital Humanites / Humanidades Digitales / Architecture and the Senses / Sinneswahrnehmung / Educational Virtual Environments / Virtual Reality Technology / Birgittine nuns / Vadstena Abbey / Sinnesgeschichte

Meta_Body: Uma Investigação Baseada na Prática Artística — MATLIT 3.1 (2015)

Collaboration / Virtual Worlds / Arts-Based Research / Presence / Participatory and Relational Arts

Procedural Virtual Worlds

Virtual Worlds / Procedural Content Generation

Características e desafios tecnológicos dos mundos virtuais no ensino

Educational Technology / Serious Games / Video Games and Learning / Technology Enhanced Learning / Virtual Worlds / Technology-enhanced Learning / Computers in Education / Education in Virtual Worlds / Technology Enhanced Education / Videogames, learning and education / Virtual worlds in education / Technology-enhanced Learning / Computers in Education / Education in Virtual Worlds / Technology Enhanced Education / Videogames, learning and education / Virtual worlds in education

TECHNO-AESTHETIC DOUBLE-BIND: IMMERSION, CODE, UNCONSCIOUS AND TRAUMA IN HARUN FAROCKI´S SERIOUS GAMES Rui Matoso

Information Technology / Virtual Reality (Computer Graphics) / Serious Games / Trauma Studies / Virtual Worlds / Harun Farocki

Aldravias: as linguagens líquidas na produção do texto poético

Discourse Analysis / Virtual Worlds / Poesía / Leitura / Pós-Modernidade / Leitura e Produção de Textos

DESIGN DE AMBIENTES VIRTUAIS: UMA ANÁLISE DOS ELEMENTOS E CONDICIONANTES DO PROCESSO DE CONCEPÇÃO DE OBJETOS ARQUITETÔNICOS NO SECOND LIFE

Virtual Reality (Computer Graphics) / Virtual Environments / Second Life / Virtual Worlds / Metaverse / Second Life in Education / Virtual Reality / Metaverses / Metaversos,educación, Publicidad / Metaversos / Second Life in Education / Virtual Reality / Metaverses / Metaversos,educación, Publicidad / Metaversos

Gruta Digital: um Ambiente de Realidade Virtual Imersivo Itinerante para Aplicações Educacionais

Virtual Worlds / Virtual Reality / Realidade Virtual / Rio de Janeiro / Quality of Education / Virtual learning environment / IT Education / Educational Application / Virtual learning environment / IT Education / Educational Application

Territórios e mobilidades da (transe)virtualidade: A segunda vida dos freaks

Second Life / Electronic Dance Music Culture (EDMC) / Virtual Worlds / Territorio / Psychedelic Trance / Música Electrónica

A multiuser 3D Web browsing system

Distributed Computing / Virtual Worlds / Virtual Reality / Modeling Language / User interfaces / World Wide Web / IEEE Internet Computing / Web Browsing / System performance / Internet / World Wide Web / IEEE Internet Computing / Web Browsing / System performance / Internet

Sobre os ciborgues como figuras de borda

Music / New Media / Digital Media / Gesture / Multimedia / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling

Sobre Os Ciborgues Como Figuras De Borda

Music / New Media / Digital Media / Gesture / Multimedia / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling

Criatividade e Arte em Mundos Virtuais — CONFIA 2016

Creativity / Virtual Environments / Virtual Communities / Collaboration / Virtual Worlds / Virtual Arts
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