Virtual Worlds

A metamorfose do virtual: conceito e experiências de fruição

VR Panorama / Virtualization / Augmented Reality / Pervasive Gaming / Pervasive Computing / Virtual Worlds / Immersion and Experience / Virtual Worlds / Immersion and Experience

Gruta Digital: um Ambiente de Realidade Virtual Imersivo Itinerante para Aplicações Educacionais

Virtual Worlds / Virtual Reality / Realidade Virtual / Rio de Janeiro / Quality of Education / Virtual learning environment / IT Education / Educational Application / Virtual learning environment / IT Education / Educational Application

PROGRAMA CONGRESSO DE CIBERCULTURA, 2016

Psychology / Social Psychology / Computer Science / Human Computer Interaction / Anthropology / New Media / Cyberlaw / Cyborg Theory / Democracy and Cyber-Democracy Theory and Practice / Social Networks / Cyberpsychology / Ethnography / Cybercrimes / Social Networking / Network Security / Cybernetics / Computer Networks / Mass Communication / Cyberstudies / Cyber Conflict / Cyber Terrorism / Cyberculture / Ethnography (Research Methodology) / Cyberbullying / Social Network Analysis (SNA) / Cyber crime / Virtual Worlds / Wireless networks / Networking / Public Relations and Social Media / Cybercultures / Cyberspace / Cybersecurity / Mass Communication and New Media / Cybercrime / Cyber Law / Cyber Bullying / Cyber Security / 4G, New generations networks, QoS, protocolos IPv6 and extensions, Application in new generation networks, routing protocolos, congestion control, Wireless, MANET, sensor networks / Cyber Psychology / Cyber Laws and Cyber Crime / Cyborgs / Circulation / Cybercrime-Terrorusm / Cyber Crime and Technological Advancements / New Media / Cyberlaw / Cyborg Theory / Democracy and Cyber-Democracy Theory and Practice / Social Networks / Cyberpsychology / Ethnography / Cybercrimes / Social Networking / Network Security / Cybernetics / Computer Networks / Mass Communication / Cyberstudies / Cyber Conflict / Cyber Terrorism / Cyberculture / Ethnography (Research Methodology) / Cyberbullying / Social Network Analysis (SNA) / Cyber crime / Virtual Worlds / Wireless networks / Networking / Public Relations and Social Media / Cybercultures / Cyberspace / Cybersecurity / Mass Communication and New Media / Cybercrime / Cyber Law / Cyber Bullying / Cyber Security / 4G, New generations networks, QoS, protocolos IPv6 and extensions, Application in new generation networks, routing protocolos, congestion control, Wireless, MANET, sensor networks / Cyber Psychology / Cyber Laws and Cyber Crime / Cyborgs / Circulation / Cybercrime-Terrorusm / Cyber Crime and Technological Advancements

Neuro Architectural Design

Neuroscience / Architecture / Digital Architecture / Virtual Worlds / Immersive Virtual Learning Environment / 3D environments / Architectural Design / 3d Environment Design / 3D Learning Environment / 3D multi-user virtual environment / 3D environments / Architectural Design / 3d Environment Design / 3D Learning Environment / 3D multi-user virtual environment

Virtual worlds as fuzzy dynamical systems

Virtual Worlds / State Space / Fuzzy Cognitive Map / Dynamic System / Fuzzy Rules

Virtual Worlds as Fuzzy Dynamical Systems

Virtual Worlds / State Space / Fuzzy Cognitive Map / Dynamic System / Fuzzy Rules

Mudando Maneiras para uma Educação Melhor: Um Ambiente Virtual de Aprendizagem 3D Gamificado

Virtual Worlds / Immersive Virtual Learning Environment / Virtual Learning Environments

Dá-licença: o que a internet tem nos feito

Sociology / Artificial Intelligence / Music / Anthropology / Philosophy / Ethics / Virtual Reality (Computer Graphics) / Planetary Science / Libraries of the Future / Self, Identity, and Memory / Virtual Ethnography / Virtual Worlds / The Internet / Werner Herzog / Sociología / Antropología / Futuro / PROBLEMATIZACION DEL PODER / Filosofia Da Tecnologia / Ethics / Virtual Reality (Computer Graphics) / Planetary Science / Libraries of the Future / Self, Identity, and Memory / Virtual Ethnography / Virtual Worlds / The Internet / Werner Herzog / Sociología / Antropología / Futuro / PROBLEMATIZACION DEL PODER / Filosofia Da Tecnologia

Ultra-low power Digital System Design using Sub-threshold logic styles

Music / New Media / Digital Media / Gesture / Multimedia / Poetry / Embodiment / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Digital Circuits / Dialogism / Art and technology / Virtual Worlds / Leakage Current / Cyborgs / Oscillators / FIR filter / Game Spaces / Low Power Electronics / Spatial Story Telling / Logic Design / Logic Gates / Ring Oscillator / Logic Gate / Finite Impulse Response (FIR) / Poetry / Embodiment / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Digital Circuits / Dialogism / Art and technology / Virtual Worlds / Leakage Current / Cyborgs / Oscillators / FIR filter / Game Spaces / Low Power Electronics / Spatial Story Telling / Logic Design / Logic Gates / Ring Oscillator / Logic Gate / Finite Impulse Response (FIR)

Machinima: O cinema do metaverso page 139

Machinima / Virtual Worlds / Virtual Arts
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