Notes from a Popathon

July 22, 2017 | Autor: Julie Køie | Categoria: Digital Storytelling, Prototyping, Hackathon
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Julie  Koeie/   Notes  from  Popathon  #3  London  14-­‐15th  of  June  2014     Coming  from  a  visual  narrative  training  in  film  design,  I  was  convinced  that  I   wanted  to  produce  well-­‐arranged  and  aesthetically  flawless  stories  for  the  rest  of   my  life.  That  perception  gradually  changed,  as  I  found  that  real  engaging   narratives  somehow  seem  to  rise  from  the  dialogue  and  interaction  with  others.     Travelling  the  Middle  East  co-­‐facilitating  workshops  in  citizen  journalism  and   hands-­‐on  video  production,  I  soon  learned  that  a  fixed  narrative  might  be   fascinating  and  engaging,  but  that  it  has  limitations  as  to  supporting  an   underlying  structure  of  networks  that  provides  multiple  voices  to  be  expressed.     This  is  why  I  find  web-­‐native  storytelling  and  Popathons  intriguing;  it  is  as  if   indulging  in  all  these  experiments  gradually  revealing,  where  the  quite  powerful   structure  of  media  is  heading,  as  the  technology  that  provide  tools  for  narrating   is  rapidly  changing  towards  digitalization  on  various  levels.       I  had  the  long  waited  pleasure  of  not  only  attending  a  Popathon,  but  also   mentoring  the  hard-­‐  working  teams,  attending  the  3rd  Popathon  in  London  14-­‐ 15th  of  July  this  year.     Here  follows  some  words  and  reflections  on  the  third  Popathon  in  London,  a   collaborative  workshop  for  coding  and  co-­‐narrating  web-­‐native  stories.     The  Teams   During  this  Popathon,  two  teams  joined  up,  based  on  participant’s  projects  that   they  generously  opened  to  collaborative  experiments.     James  Milton  introduced  his  quiz-­‐  based  project  ‘Interweb  Compatible  Annual   Loyalty  Test’,  a  first  person  experience,  with  static  video-­‐  shots  of  an  interviewer,   accompanying  you  through  a  Kafkaesque  multiple-­‐choice  game.  James  quickly   associated  with  Jordie  Montevecchio  that  is  currently  working  on  a  documentary   on  an  elaborated,  fully  functioning  democratic  system  in  a  South  American   prison  block.  Jordie  was  looking  to  expand  on  interactive  and  game-­‐like  features   for  the  project,  and  both  concepts  seemingly  worked  around  challenging  our   views  on  democratic  systems.     The  team  number  two,  taking  the  inventive  name  Popaquestion,  consisted  of   Helen  Wright,  presenting  her  and  Hugh  Lewis’  The  Global  People  Project,  and   Mari  Shibata,  introducing  the  initial  stages  of  an  online,  collaborative  and  artistic   project.  Both  projects  bravely  challenge  the  far-­‐reaching  potentials  of  the  web,   opening  the  platforms  to  a  variety  of  voices.       Discussions   During  the  weekend,  the  two  projects’  regular  presentations  raised  interesting   discussions  on  challenges  not  only  concerning  the  projects  of  this  Popathon’s   participants,  but  possibly  anyone  working  with  online  interactive  narratives  in   the  initial  stages.  Though  welcoming  failure  definitely  is  fruitful  in  the  process  of   experimenting,  it  appears  that  certain  complexes  continuously  manifest   themselves  at  the  core  of  developing  web-­‐based  storytelling.       Block  7’s  gamifyied  web-­‐  doc,  giving  the  user  a  multiple-­‐  choice  interaction  with   characters  in  the  prison,  firstly  received  feedback  that  questioned  whether  there  

were  too  many  clicks  through  the  interface,  before  reaching  the  actual  story.  An   overall  challenge  here  became  how  to  merge  a  game-­‐like  interactivity  with  the   weighty  narrative  based  on  Jordie’s  research  in  the  prison  block  –  making  the   coding,  user  experience  and  visual  design  work  together  in  order  to  convey  an   engaging  story  of  hardship  and  survival  in  a  rough  prison.       The  team  Popaquestion,  which  expanded  on  wide  participation  when  questioning   a  range  of  people  on  universal  topics  such  as  love,  sparked  an  interesting   dialogue  on,  what  I  think  is  an  on-­‐going  complex  in  ‘big  data’-­‐  projects;  finding   the  entry  point  for  engagement  across  a  wide  sea  of  material.     More  general,  critical  questions  to  ‘global’  web-­‐based  projects  could  be  shaped   as:  “How  to  frame  the  multiple  perspective?”  –  in  order  to  sidestep  the  relativism   of  the  web,  imaginably  leading  to  a  sort  of  indifferent  reply.       The  further  outcome   James  and  Jordie’s  team  Block  7  quickly  dipped  into  the  development  and  design   of  an  interface,  containing  numerous  pages  for  a  user  journey  based  on   continuous  decision  making  through  various  scenes  in  the  prison  block.  In  this   case,  the  implantation  of  images  and  characters  based  on  inmate’s  stories   sharpened  the  level  of  association  with  a  fist-­‐hand  experience  of  a  life  lived  in   imprisonment.  In  my  opinion,  the  project’s  underlying  research  based  on  real   encounters  with  inmates  in  the  prison  block,  seemed  to  feed  the  multiple-­‐choice   feature  with  a  sense  of  authenticity,  echoing  the  strategies  of  survival  in  the   assumed  user’s  ‘free  world.’     Popaquestion  tried  out  different  models  for  integrating  live-­‐feeds  into  the   interface.  The  main  concept  was  to  present  multiple  global  answers  on  questions   of  feeling  happiness,  fear  etc.  However,  when  searching  the  word  ‘fear’  at  Twitter   and  Instagram,  the  feeds  revealed  some  disturbing  results,  which  didn’t  exactly   correspond  to  the  team’s  ideas  for  a  website.  This  may  be  an  example  that   exactly  points  to  the  complexity  of  conceptualizing  narratives  using  tools  that   generate  somewhat  uncontrollable  representations  of  data  flowing  around  social   media,  the  voice  of  potentially  everybody.       At  the  end  of  the  weekend,  the  team  introduced  an  ‘engine  of  exploration’  based   on  video-­‐  filmed  replies  originating  from  The  Global  People  Project.  The  interface   allows  the  user  to  search  for  the  interpretation  of  a  specific  feeling  at  a  specific   geographical  spot,  giving  opportunities  to  find  contrasts  and  similarities  across   the  world  in  a  simple  way.  Also,  an  extra  layer  was  pitched,  in  which  the  users   themselves  upload  their  answers  to  the  same  questions,  adding  to  a  growing  set   of  data.     The  project  turned  out  to  be  an  encouraging  example  of  how  to  frame  and   narrow  big  sets  of  material,  and  to  further  expand  on  the  content  through  online   contribution.       Perspectives   I  will  briefly  suggest  some  further  perspectives  on  the  learning  from  this   weekend,  especially  the  media-­‐material  used  for  Popathons.      

It  is  common  that  storytellers  bring  their  data  in  form  of  photos,  stories  and   video-­‐clips  to  the  collaboration  to  be  remixed,  hacked,  re-­‐used  and  built  upon  in   collaborations.     During  this  Popathon,  we  met  some  obstacles  related  to  image  and  video  content,   as  some  material  had  to  be  enclosed  due  to  broadcaster’s  copyright  on  yet   unreleased  documentaries.   Another  addition  to  this  challenge  is  that  some  projects  may  still  be  so  fresh  that   they  do  not  yet  have  media  material  to  build  upon.   Initially  it  could  be  an  issue  of  image  sourcing;  spending  an  amount  of  time  on   ‘Creative  Common’  -­‐searches  for  the  perfect  material.  Another  immediate  reply   could  question  how  important  visual  material  really  is  for  prototypes  created  at   Popathons.   However,  in  the  spirit  of  making  in  collaboration,  a  future  experiment  was   suggested,  by  which  visual  storytellers  bring  cameras  instead  of  external  hard   disks.  It  would  be  intriguing  to  see  how  these  projects  would  evolve,  being  clean-­‐ slate  collaborations  between  moviemakers  and  coders,  everybody  bringing  their   ‘craft’  tools  to  the  workshop.       All  in  all  I’m  deeply  impressed  by  the  enthusiasm  brought  to  the  Popathon  by  all   participants,  their  collaborative  skills  and  working  spirit.  And  thanks  to  Philo   and  Gilles  for  making  this  happen  once  again.   I’ll  look  forward  to  a  next  Popathon  and  am  already  keen  to  see,  which   innovative  learning  will  develop  in  the  near  future.       Facts     The  word  Popathon  is  a  derivation  from  Popcorn  +  Hackathon.  (For  those  still   new  to  the  field;  Hackathon  is  a  further  descent  of  hack  +  marathon;  meaning  fun   weekend  for  coders,  to  put  it  very  simply.)     Since  Mozilla  launched  Popcorn  in  2010  and  an  accessible  interface  that  allows   users  to  add  web  elements  to  videos  in  2012,  the  open  source  code-­‐  library   behind  it  has  expanded  on  Github,  offering  a  growing  collection  of  available   resources  to  experiment  with  interactive  storytelling.     However,  Popathon  participants  does  not  necessarily  build  their  coding  solely  on   the  Popcorn  JavaScript  library,  as  professionals  from  various  fields  of  narrative   storytelling,  design  and  computer  science  team  up,  bringing  their  specific  skills   to  the  development  of  new  interactive  stories  for  the  web.       Block  7>       James  Milton/  www.themanfrommofo.com       Jordie  Montevecchio/  http://matchboxmedia.org/  @jordiefilm   Mohammad  Khaleel  Jaffer/  @MKJaffer       Popaquestion  >  http://basilesimon.github.io/popathon-­‐london/cover.html     Helen  Wright  and  Hugh  Lewis/  www.globalpeopleproject.org  /  @helenwri   Mari  Shibata/  theinterculturalist.com/  @intercultralist    

  Facilitators   Philo  Van  Kemenade/  philovankemenade.tumblr.com  /  @phivk   Gilles  Pradeau/  @Learningtocount     Mentors   Ricardo  Davila  Otoya  /  @davila_otoya   Basile  Simon    /  basilesimon.fr  /  @basilesimon   Julie  R.  B.  Koeie  /  cargocollective.com/juliekoeie  /  @jurobako     #Popathon   Github  >    https://github.com/mozilla/popcorn-­‐js       Thanks  to  the  Impact  Hub  Westminster  for  hosting  us  @impacthub     Open  source  July  2014  

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