Online Fandom

Accio fandom: Harry Potter – de livros para a história transmídia com o engajamento dos fãs

Harry Potter / Fan Cultures / Fandom / Online Fandom / Harry Potter studies / Harry Potter fandom / Narrativas Transmídia / Fandom Studies / Harry Potter fandom / Narrativas Transmídia / Fandom Studies

As práticas participativas de consumo de mídia: a cultura de fãs no fansite Potterish e em seus perfis no Twitter e Facebook

Participatory Culture / Fan Studies / Harry Potter / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Cultura Participativa / Estudos de fãs / Fan Sites / Fansites / Online Fandom / Fan Theory and Culture / Cultura Participativa / Estudos de fãs / Fan Sites / Fansites

“Não vou deixar usarem a minha cultura”! O papel da cultura no ativismo de fã-gamers em League of Legends

Game Theory / Communication / Game studies / Intercultural Communication / Science Communication / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality

A articulação dos fandoms entre as telas de “Doctor Who”

Fan Cultures / Fandom / Online Fandom / Doctor Who

Os memes como micronarrativas da cultura pop: interação, criatividade e reapropriação pelos fãs de Game of Thrones no Facebook

Cultural Studies / Aesthetics / Media and Cultural Studies / Social Networks / Internet Studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies

Porque escrever certo é muito mainstream: o entretenimento digital na linguagem memética do tiopês

Cultural Studies / Literacy / Languages and Linguistics / Internet Studies / Dialectology / Digital Literacy / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Youth Culture / Facebook / Fan Cultures / Fandom / Linguistics / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Entertainment / Sociability / Humor Studies / Memes / Facebook Studies / Redes Sociais / Internet Humor / Meme studies / Digital Literacy / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Youth Culture / Facebook / Fan Cultures / Fandom / Linguistics / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Entertainment / Sociability / Humor Studies / Memes / Facebook Studies / Redes Sociais / Internet Humor / Meme studies

Apropriações meméticas na #PrimeiraGuerraMemeal: sociabilidade, subculturas e consumo de humor nos memes digitais

Cultural Studies / Aesthetics / Social Networks / Internet Studies / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies

As eleições da zueira: interação, entretenimento e memetização do discurso político nas eleições presidenciais de 2014

Political Sociology / Aesthetics / Political Philosophy / Social Networks / Internet Studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation
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