System Design

Ytracc: a Parse Browser for Yacc Grammars

Visualization / User Interface / Compiler Construction / System Design / Data Structure / Software Systems / Programming language / Software Systems / Programming language

CarTel: a distributed mobile sensor computing system

Data Management / System Design / Data Visualization / Mobility / Sensor networks / Flash memory / Sensor Network / Mobile phone / Implementation / Query processing / Heterogeneous Data / Sensor Networks / Sensor Systems / Embedded Computing / Mobile Sensors / Mobile Node / Delay Tolerant Network / Flash memory / Sensor Network / Mobile phone / Implementation / Query processing / Heterogeneous Data / Sensor Networks / Sensor Systems / Embedded Computing / Mobile Sensors / Mobile Node / Delay Tolerant Network

CarTel: a distributed mobile sensor computing system

Data Management / System Design / Data Visualization / Mobility / Sensor networks / Flash memory / Sensor Network / Mobile phone / Implementation / Query processing / Heterogeneous Data / Sensor Networks / Sensor Systems / Embedded Computing / Mobile Sensors / Mobile Node / Delay Tolerant Network / Flash memory / Sensor Network / Mobile phone / Implementation / Query processing / Heterogeneous Data / Sensor Networks / Sensor Systems / Embedded Computing / Mobile Sensors / Mobile Node / Delay Tolerant Network

Traceability from a US perspective

Chemical Engineering / Meat Science / Food Safety / Crisis Management / Inventory Control / Animal Production / System Design / Quality Control / Food supply / Country of Origin / Life Cycle / Quality Attributes / Food Industry / Delivery System / Food Sciences / Value added / Food Products / Animal Production / System Design / Quality Control / Food supply / Country of Origin / Life Cycle / Quality Attributes / Food Industry / Delivery System / Food Sciences / Value added / Food Products

FUNCTIONAL AND ARCHITECTURAL SPECIFICATION FOR POWERTRAIN CONTROL SYSTEM DESIGN

Information Technology / System Design / Software Implementation / Design Methodology / Control System Design / Embedded System / Platform Based Design / Embedded System / Platform Based Design

Hierarchical top-down design of analog sensor interfaces: from system-level specifications down to silicon

Productivity / System Design / High Level Synthesis / Radiation Detectors / Asic / Design Methodology / Organization of social memory / Top Down / Front end / Integrated Circuit Design / Design Methodology / Organization of social memory / Top Down / Front end / Integrated Circuit Design

Camera system for multispectral imaging of documents

Cultural Heritage / Imaging / System Design / Structured data / Library of Congress / Gain / Multispectral Images / Spectral Imaging / Gain / Multispectral Images / Spectral Imaging

Optimal Design of Dependable Control System Architectures Using Temporal Sequences of Failures

Intelligent Transport System / Control Systems / System Design / Control system / Optimization Problem / Computer Software / Design method / System Architecture / Design Methodology / Fault Tree Analysis / Optimal Design / Dependable Systems / Electrical And Electronic Engineering / Component Architecture / Functional Decomposition / Computer Software / Design method / System Architecture / Design Methodology / Fault Tree Analysis / Optimal Design / Dependable Systems / Electrical And Electronic Engineering / Component Architecture / Functional Decomposition

Equipment ontology for modular reconfigurable assembly systems

Engineering / Decision Making / System Design / Mathematical Sciences / Product Life Cycle / Flexible Manufacturing Systems / Device Modeling / Volume change / Flexible Manufacturing Systems / Device Modeling / Volume change

Real Time System Design - Algorithms

System Design / UML / OOAD, UML, Design Patterns, semantic interoperbility, ontology, serious games, e-learning, computer architectures, computer modelling and behavioural simulation / Uml Diagrams / Real time Algorithms

PROPAUSE: a syntactico-prosodic system designed to assign pauses

Phonetics / Intonation / Prosody-Syntax / Phonology Syntax Interface / Prosody and Its Interfaces / Prosody and Syntax / System Design / Pauses in Speech / Segmentation in pauses / Prosody and Syntax / System Design / Pauses in Speech / Segmentation in pauses

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

Enabling Dynamic Spectrum Access using SS-MC-CDMA

Dynamic Spectrum Access / Cognitive radio / System Design / Physical Layer / Spectrum / Wireless Devices / Code Division Multiple Access / Wireless Devices / Code Division Multiple Access

A new family of two-dimensional codes for optical CDMA systems

System Design / optical CDMA / Optical Code Division Multiple Access / Optical physics / Four Wave Mixing / Optik / System performance / Pseudo-Noise / Chromatic Dispersion / Optik / System performance / Pseudo-Noise / Chromatic Dispersion

Sociotechnical principles for system design

Sociology / Information Technology / Technology / Information Management / Design practice / Systems Theory / System Management / System Design / Humans / Applied Ergonomics / Medical Physiology / Social Values / Management Practice / Human Engineering / Design Practice / Systems Theory / System Management / System Design / Humans / Applied Ergonomics / Medical Physiology / Social Values / Management Practice / Human Engineering / Design Practice
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