Fan Cultures

Elfos, anões e mulheres: A produção dos fãs de Tolkien sobre a inserção de Tauriel em O Hobbit

Literature and cinema / J. R. R. Tolkien / Fan Cultures / Fandom / Fandom Studies

A produtividade digital dos torcedores de futebol brasileiros: formatos, motivações e abordagens

Digital Media / Participatory Culture / Fan Cultures / Online Fandom / Football Culture

Fãs no paradigma da midiatização: casos de dispositivos em torno de Harry Potter (2014)

Harry Potter / Fan Cultures / Fandom / Harry Potter studies / Midiatização / Fanfiction

The Quarterback: um ano de falecimento de Cory Monteith e a relação com os fãs

Death Studies / Facebook / Fan Cultures / Fandom / Celebrity / Glee

\"Alguém Disse Na TV\" : Em busca de capital social ou simplesmente amor de fã?

Web 2.0 / Television Studies / Popular Culture / Facebook / Fan Cultures / Fandom / Facebook Studies / Facebook Fanpages / Fandom / Facebook Studies / Facebook Fanpages

Loser like me: a influência da série de TV Glee e o grupo \"Glee Brasil\"

Web 2.0 / Facebook / Fan Cultures / Fandom / Online Fandom / Facebook Studies / Glee / Fandom Studies / Facebook Studies / Glee / Fandom Studies

A anatomia de um movimento comunicativo on-line: o ativismo de fã-gamers em League of Legends como inteligência coletiva

Game Theory / Game studies / Popular Culture / Collective Intelligence / Video Games / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies

O ativismo de fã-gamers nas relações de consumo e produção: práticas e tensões de resistência e participação em uma comunidade de League of Legends

Cultural Studies / Game Theory / Game studies / Participatory Research / Ethnography / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social

Álbum de Memórias: comunidade de fãs e o álbum \'50 anos de novelas\'

Fan Studies / Telenovelas / Memory Studies / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Memoria Histórica / Fan Communities / Brazilian Telenovelas / álbum Ilustrado / Fãs / telenovelas brasileiras / álbum de figurinhas / Online Fandom / Fan Theory and Culture / Memoria Histórica / Fan Communities / Brazilian Telenovelas / álbum Ilustrado / Fãs / telenovelas brasileiras / álbum de figurinhas

Accio fandom: Harry Potter – de livros para a história transmídia com o engajamento dos fãs

Harry Potter / Fan Cultures / Fandom / Online Fandom / Harry Potter studies / Harry Potter fandom / Narrativas Transmídia / Fandom Studies / Harry Potter fandom / Narrativas Transmídia / Fandom Studies

Transmídia Voraz: considerações sobre o fandom na contemporaneidade

Transmedial Storytelling / Fan Cultures / Fandom / Transmedia / Mobile apps / Aplicativos Para Dispositivos Móveis / Hunger Games / Narrativas Transmídia / The Hunger Games / Jogos Vorazes / Aplicativos Para Dispositivos Móveis / Hunger Games / Narrativas Transmídia / The Hunger Games / Jogos Vorazes

As práticas participativas de consumo de mídia: a cultura de fãs no fansite Potterish e em seus perfis no Twitter e Facebook

Participatory Culture / Fan Studies / Harry Potter / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Cultura Participativa / Estudos de fãs / Fan Sites / Fansites / Online Fandom / Fan Theory and Culture / Cultura Participativa / Estudos de fãs / Fan Sites / Fansites

Resistência e empoderamento na comunidade de fãs Nerdfighteria

Fan Studies / Fan Cultures / Fandom / Cultura Participativa / Inteligência Coletiva / Empoderamento / Resistência / Fã / Empoderamento / Resistência / Fã

“Não vou deixar usarem a minha cultura”! O papel da cultura no ativismo de fã-gamers em League of Legends

Game Theory / Communication / Game studies / Intercultural Communication / Science Communication / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality

A articulação dos fandoms entre as telas de “Doctor Who”

Fan Cultures / Fandom / Online Fandom / Doctor Who
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