Online activism

A Critical Mass Approach to Online Media Activism

Social Movements / Digital Divide / Process Modeling and Simulation / Social Activism / Qualitative Research / Youtube / Critical Mass / Digital Activism / New Media and Political Activism / Online activism / Collective Actions / Information Asymmetry / Youtube / Critical Mass / Digital Activism / New Media and Political Activism / Online activism / Collective Actions / Information Asymmetry

Nascimentos em tela: explorando o potencial transformador em blogs de vídeo no YouTube

Transgender Studies / Digital Media / Theories of Gender and Transgender / Youtube / Online activism

Imagens-câmera, máquinas lógicas e retóricas documentárias

New Media / Democracy and Cyber-Democracy Theory and Practice / Film Studies / Political Theory / Film Analysis / Documentary (Film Studies) / Philosophy of Film / Political communication / Media Activism / Social Activism / Protest / Documentary Film / Activist Ethnography / Representation Theory / Political Representation / Activist Art / Cybercultures / Activism / New Media Studies / Art and Activism / Cyberactivism / Protest Movements / Social protests / Online activism / Self Representation / Documentary (Film Studies) / Philosophy of Film / Political communication / Media Activism / Social Activism / Protest / Documentary Film / Activist Ethnography / Representation Theory / Political Representation / Activist Art / Cybercultures / Activism / New Media Studies / Art and Activism / Cyberactivism / Protest Movements / Social protests / Online activism / Self Representation

Prefiguração de contrapúblicos em Brad – Uma noite mais nas barricadas

Critical Theory / Critical Discourse Studies / Democracy and Cyber-Democracy Theory and Practice / Documentary (Film Studies) / Critical Thinking / Computer-Mediated Communication / Political communication / Media Activism / Social Activism / Critical Discourse Analysis / Documentary Film / Cybercultures / Activism / Documentary Filmmaking / Art and Activism / Documentary / Hacking / Ethical Hacking / Interactive Documentary / Digital Activism / Hackers / New Media and Political Activism / Online activism / Documental / Cine documental / Activismo / Ativismo digital / Arte Ativista / Ativismo / Ativismo Global / Ciber Ativismo / Ativismo Hacker / Computer-Mediated Communication / Political communication / Media Activism / Social Activism / Critical Discourse Analysis / Documentary Film / Cybercultures / Activism / Documentary Filmmaking / Art and Activism / Documentary / Hacking / Ethical Hacking / Interactive Documentary / Digital Activism / Hackers / New Media and Political Activism / Online activism / Documental / Cine documental / Activismo / Ativismo digital / Arte Ativista / Ativismo / Ativismo Global / Ciber Ativismo / Ativismo Hacker

ÇEVRECİ ELEKTRONİK İMZA KAMP ANYALARI: DOĞAL KAYNAKLARI KORUMA KONSEYİ (NATURAL RESOURCES DEFENSE COUNCİL -NRDC) ÖRNEĞİ

New Media / Environmental Activism / Online activism / Yeni medya / Içerik Analizi / Social Media Activism ,Online Protest activism / Online Petitions / DİJİTAL AKTİVİZM / Toplumsal Hareketler / Yeni Toplumsal Hareketler / Yeni Medya ÇAlışmaları / Çevre Hareketleri / Online İmza Kampanyaları / Toplumsal Hareketler Ve Yeni Medya / Social Media Activism ,Online Protest activism / Online Petitions / DİJİTAL AKTİVİZM / Toplumsal Hareketler / Yeni Toplumsal Hareketler / Yeni Medya ÇAlışmaları / Çevre Hareketleri / Online İmza Kampanyaları / Toplumsal Hareketler Ve Yeni Medya

O ativismo de fã-gamers nas relações de consumo e produção: práticas e tensões de resistência e participação em uma comunidade de League of Legends

Cultural Studies / Game Theory / Game studies / Participatory Research / Ethnography / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social

A biopolítica do corpo feminino em estratégias contemporâneas de ativismo digital/ Biopolitics of Female Body in Contemporary Strategies of Digital Activism

Cultural Studies / Feminist Sociology / New Media / Media and Cultural Studies / Feminist Theory / Digital Humanities / Social Networks / Performance Studies / Digital Media / Community Engagement & Participation / Student Motivation And Engagement / Feminist Philosophy / Political Science / Performance Art / The Body / Political communication / Media Activism / Social Activism / Performance / Feminism / Body Image / Sociology of the Body / Biopolitics / Islamic feminism / Feminist activism / Body in Performance / Cyborg Feminism / Feminist Art / Civic Engagement / Transnational Feminism / Biopower / Feminist Research Methods / Visual and Cultural Studies / Feminist Literary Theory and Gender Studies / Feminism(s) / Activism / Art and Activism / Feminism and Social Justice / Advocacy and Activism / Youth activism / Cibercultura / Globalization. Digital Economy. Digital Inclusion. Global Political Economy. International Relations. Feminism and Women and Policy . / Mass Communication and New Media / Feminismo / Digital Activism / Biopolitica, Violencia Y Miedo / Estudos de Gênero (Gender Studies) / New Media and Political Activism / Biopolitica / Feminist Cultural Activisms / Online activism / Cultural Activism / Biopower and Biopolitics / Estudos Culturais / Feminisme / Feminismos / Biopolítica / Novas Tecnologias / Activismo / Ativismo digital / Political Participation, Digital Media, Internet / Teoría de género y feminismo / Female body / Pussy Riot / Biopoliticas / Mulher E Arte / Biopolitics of Information and Communications / Engajamento Digital / Estudios De Género Y Feminismo / Gender and Femenism / Ativismo / Ciber Ativismo / Feminismo E Transformação Cultural / Arabic Feminism / Imagem e política / Digital Humanities / Social Networks / Performance Studies / Digital Media / Community Engagement & Participation / Student Motivation And Engagement / Feminist Philosophy / Political Science / Performance Art / The Body / Political communication / Media Activism / Social Activism / Performance / Feminism / Body Image / Sociology of the Body / Biopolitics / Islamic feminism / Feminist activism / Body in Performance / Cyborg Feminism / Feminist Art / Civic Engagement / Transnational Feminism / Biopower / Feminist Research Methods / Visual and Cultural Studies / Feminist Literary Theory and Gender Studies / Feminism(s) / Activism / Art and Activism / Feminism and Social Justice / Advocacy and Activism / Youth activism / Cibercultura / Globalization. Digital Economy. Digital Inclusion. Global Political Economy. International Relations. Feminism and Women and Policy . / Mass Communication and New Media / Feminismo / Digital Activism / Biopolitica, Violencia Y Miedo / Estudos de Gênero (Gender Studies) / New Media and Political Activism / Biopolitica / Feminist Cultural Activisms / Online activism / Cultural Activism / Biopower and Biopolitics / Estudos Culturais / Feminisme / Feminismos / Biopolítica / Novas Tecnologias / Activismo / Ativismo digital / Political Participation, Digital Media, Internet / Teoría de género y feminismo / Female body / Pussy Riot / Biopoliticas / Mulher E Arte / Biopolitics of Information and Communications / Engajamento Digital / Estudios De Género Y Feminismo / Gender and Femenism / Ativismo / Ciber Ativismo / Feminismo E Transformação Cultural / Arabic Feminism / Imagem e política

“Não vou deixar usarem a minha cultura”! O papel da cultura no ativismo de fã-gamers em League of Legends

Game Theory / Communication / Game studies / Intercultural Communication / Science Communication / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation
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