Video Games

Jogos Evocativos: o conceito de objeto evocativo de Turkle e os jogos digitais

Game studies / Video Games / Cyberculture / Digital Games / Cybercultures / Cibercultura / Games / Jogos Digitais / Cibercultura / Games / Jogos Digitais

Jogando com Piratas e Ditadores: As representações sobre o Caribe nos videogames

Latin American and Caribbean History / Video Games / Caribbean History / Caribbean Studies / Videogames / Historia Cultural / América Latina / Historia Cultural / América Latina

Diretrizes para Game Design de Jogos Educacionais

Game Design / Video Games and Learning / Video Games / Digital Games / Games / People with Disabilities

O ativismo de fã-gamers nas relações de consumo e produção: práticas e tensões de resistência e participação em uma comunidade de League of Legends

Cultural Studies / Game Theory / Game studies / Participatory Research / Ethnography / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social

CFP Special Issue: Intermediality in Global and Sinophone Contexts, Guest Editor Yomi Braester, Concentric Literary and Cultural Studies (A&HCI) (September 22, 2016, abstracts due)

Comparative Literature / Media Studies / New Media / Film Studies / Chinese Studies / Transnationalism / Sinology / Digital Media / Intermediality / Global media / Video Games / Taiwan Studies / Singapore / Hong Kong Cinema / Intermediality In Cinema / East Asian Cinema / New Media Art / Hong Kong / Comics and Graphic Novels / Film and Media Studies / Transnational Cinema / Macau / Intermediality, literature and visual culture / Taiwan Cinema / Transnationalism / Sinology / Digital Media / Intermediality / Global media / Video Games / Taiwan Studies / Singapore / Hong Kong Cinema / Intermediality In Cinema / East Asian Cinema / New Media Art / Hong Kong / Comics and Graphic Novels / Film and Media Studies / Transnational Cinema / Macau / Intermediality, literature and visual culture / Taiwan Cinema

Jogos Digitais e Espaço Urbano: o caso de GPS Coquetel Musical

Video Games / Games / Locative Media / Semiárido / Locative Game

Jogo digital de formação com, sobre e através das mídias: o caso do Game Comenius

Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production

REVIEW: Developer\'s Dilemma [PROOFS]

Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Video Game Theory

Most Advanced Popular Quick Agario Private Server Gaming Site

Game Theory / Video Games and Learning / Video Games / Video Game Development and Production / Games

\"Olhe para você\": problematizando a imersão através da realidade virtual em uma instalação artística

Virtual Reality (Computer Graphics) / Video Games / Digital Arts / New Media Art / Virtual Reality / Games

Paisagem sonora na arte digital: algumas percepções a partir do Festival de Arte Digital (FAD)

Game studies / New Media / Digital Humanities / Video Games / Digital Arts / New Media Art / ARTE DIGITAL / New Media Art / ARTE DIGITAL

Dos Teclados às Arenas: o Consumo do Ciberesporte como Espetáculo Contemporâneo

Game Theory / Communication / Game studies / Image Processing / Digital Media / Medical Image Processing / Guy Debord / Video Games / Spectacle / Consumption Studies / Cyberculture / Digital Games / Georg Simmel / Cybercultures / Digital Image Processing / Comunicação / Cibercultura / Games / IMAGEM / Comunicação Social / Gamers / Consumo / Jogos Digitais / Ciências da Comunicação / Digital Culture, Cyberculture, New Media Studies / Consumption Culture / Society of the Spectacle / League of Legends / Cyberculture Studies / Medical Image Processing / Guy Debord / Video Games / Spectacle / Consumption Studies / Cyberculture / Digital Games / Georg Simmel / Cybercultures / Digital Image Processing / Comunicação / Cibercultura / Games / IMAGEM / Comunicação Social / Gamers / Consumo / Jogos Digitais / Ciências da Comunicação / Digital Culture, Cyberculture, New Media Studies / Consumption Culture / Society of the Spectacle / League of Legends / Cyberculture Studies

Oficinas e jogos eletrônicos: produção de saúde mental

Child and adolescent mental health / Video Games
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