Video Games

Assassin\'s Creed: Análise de um transmedia storytelling case study

Multimedia / Video Games / Transmedial Storytelling

Game Comenius: uma proposta de jogo digital educativo de formação docente para as mídias

Video Games and Learning / Video Games / Video Game Development and Production

Game as Critic as Art 3.0.

Game studies / Video Games and Learning / Video Games / Visual Arts / Games

Ottosen Computergame Nordicom

Game studies / Game Design / Video Games

Relações de contornos entre elementos sonoros e visuais do jogo Super Mario Bros

Musical Composition / Game Theory / Game studies / Composition (Music) / Video Games / Video Game Audio and Music / Digital Games / Music Composition / Music analysis / Games / Video Game Music / Musical Analysis / Jogos eletrônicos / Análise Musical / Video Game Audio / Análise musical; / Game Audio / Teoria e Análise Musical / Music Scoring for Video Games / Game Music / Audio in Games / Video Game Audio and Music / Digital Games / Music Composition / Music analysis / Games / Video Game Music / Musical Analysis / Jogos eletrônicos / Análise Musical / Video Game Audio / Análise musical; / Game Audio / Teoria e Análise Musical / Music Scoring for Video Games / Game Music / Audio in Games

Ejemplo nota de prensa

Video Games / Video Game Development and Production / Periodismo / Notas De Prensa

Indie games como paradigma da indústria criativa: perspectivas e possibilidades comunicacionais

Game Design / Video Games / Videogames / Games / Videojuegos / Indie Games / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos / Indústrias Criativas / Indie Games / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos / Indústrias Criativas

A VIDA DIGITAL E SUA RELAÇÃO COM OS GAMES 1

Video Games and Learning / Computer Games Technology / Video Games / Digital Games / Computer Games Education / Games for Learning / Educational Games / Computer Games / Games / Digital Life / Digital Media in Everyday Life / Games for Learning / Educational Games / Computer Games / Games / Digital Life / Digital Media in Everyday Life

Transmidia e estética: problemas na adaptação, montagem e animação

Video Games / Cinema / Estética / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Animação / Montagem / Adaptação / Narrativas Transmídia / Montagem / Adaptação / Narrativas Transmídia

Curso HND de Animação e Videojogos Analise a Star Craft II

Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Videogames / Videogames and Philosophy / Video Analysis / Video game addiction / Videogames research / Videogames and Psychology / Videogames and Philosophy / Video Analysis / Video game addiction / Videogames research / Videogames and Psychology

Arcade Tales 1

Media Studies / Popular Culture / Computer Games Technology / Video Games / Oral history / Social History

Altered reward processing in pathological computer gamers - ERP-results from a semi-natural Gaming-Design

Video Games / Reward / Germany / Humans / Male / Young Adult / Adult / Young Adult / Adult

Jogabilidade Assimétrica: Uma Análise do Nintendo Wii U

Interaction Design / Game Design / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / User Interface / Gameplay Experience / Game Mechanics / Jogos Digitais / Nintendo / Gameplay Analysis / Assymetric Gameplay / Wii U / Gameplay (Video Game Design) / User Interface / Gameplay Experience / Game Mechanics / Jogos Digitais / Nintendo / Gameplay Analysis / Assymetric Gameplay / Wii U

Games, Cores e Personagens: Uma Análise da Relação Cromática em Jogos Digitais Clássicos

Game Theory / Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork / Game Design / Video Games and Learning / Video Games / Video Game Development and Production / Video Game Art and Animation / Character Design / Game Production Practices / Digital Arts / Digital Art / Videogames / Games / Color / Color Psychology and Use of Colour / Nintendo / Psychology of Video Games / Super Mario Bros. / Nintendo Company / Construção De Personagens / Cores / Media /Digital Arts and Game Art / Pacman / Sonic / Megaman / Video Game Development and Production / Video Game Art and Animation / Character Design / Game Production Practices / Digital Arts / Digital Art / Videogames / Games / Color / Color Psychology and Use of Colour / Nintendo / Psychology of Video Games / Super Mario Bros. / Nintendo Company / Construção De Personagens / Cores / Media /Digital Arts and Game Art / Pacman / Sonic / Megaman

Narrativa Centrada no Jogador: Uma Análise da Relação entre a Narrativa Emergente e as Mecânicas nos Jogos Digitais

Game Theory / Narrative / Game Design / Video Games / Video Game Development and Production / Games / Game Mechanics / Narrativa / Narrativas / Computer Games - Narrative Theory / Narrative Play and Emergent Literacy: Storytelling and Story-Acting Meet Journal Writing / World of Warcraft / Jogos Digitais / Emergent Gameplay / Narrativas Transmídia / Emergent Narrative / Red Dead Redemption / New Mario Bros. U / Games / Game Mechanics / Narrativa / Narrativas / Computer Games - Narrative Theory / Narrative Play and Emergent Literacy: Storytelling and Story-Acting Meet Journal Writing / World of Warcraft / Jogos Digitais / Emergent Gameplay / Narrativas Transmídia / Emergent Narrative / Red Dead Redemption / New Mario Bros. U

Um Estudo em Representações Gráficas nos Jogos Eletrônicos na Perspectiva de Gênero: Os Tipos de Feminilidade em League of Legends

Video Games and Learning / Video Games / Videogame and Virtual World Technologies, Serious Games, applications in Education and Training / Video Games and Gender Stereotypes / Gender and Video Games
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