Digital Media

Hackeando Dados Abertos no Brasil: motivações e práticas

Digital Media / Open Data / Hacking / Open Government Data / Open Data Open Government

Jornalismo Buzzfeed: hipertexto e fluidez para o público pós-moderno

Digital Media / Online Journalism / Journalism and Media Studies

Campanha negativa e formas de uso do Facebook nas eleições presidenciais brasileiras de 2014

Political Sociology / Comparative Politics / Communication / Media Studies / New Media / Political Theory / Digital Media / Democratic Theory / Political Campaigns / Political Science / Mass Communication / Politics / Political communication / Social Media / Facebook / Media / Democracy / Election Campaigning / Public Communication. Political Communication / Political Theory / Digital Media / Democratic Theory / Political Campaigns / Political Science / Mass Communication / Politics / Political communication / Social Media / Facebook / Media / Democracy / Election Campaigning / Public Communication. Political Communication

May the memes be with you: uma análise das teorias dos memes digitais

Epistemology / Social Networks / Internet Studies / Digital Literacy / Digital Media / Participatory Culture / Digital Culture / Media Literacy / Facebook / Internet memes / Digital Identity / Entertainment / Sociability / Cybercultures / Epistemology of the Social Sciences / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Epistemologia da Comunicação / Meme studies / Participatory Culture / Digital Culture / Media Literacy / Facebook / Internet memes / Digital Identity / Entertainment / Sociability / Cybercultures / Epistemology of the Social Sciences / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Epistemologia da Comunicação / Meme studies

Os memes como micronarrativas da cultura pop: interação, criatividade e reapropriação pelos fãs de Game of Thrones no Facebook

Cultural Studies / Aesthetics / Media and Cultural Studies / Social Networks / Internet Studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies

Porque escrever certo é muito mainstream: o entretenimento digital na linguagem memética do tiopês

Cultural Studies / Literacy / Languages and Linguistics / Internet Studies / Dialectology / Digital Literacy / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Youth Culture / Facebook / Fan Cultures / Fandom / Linguistics / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Entertainment / Sociability / Humor Studies / Memes / Facebook Studies / Redes Sociais / Internet Humor / Meme studies / Digital Literacy / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Youth Culture / Facebook / Fan Cultures / Fandom / Linguistics / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Entertainment / Sociability / Humor Studies / Memes / Facebook Studies / Redes Sociais / Internet Humor / Meme studies

Apropriações meméticas na #PrimeiraGuerraMemeal: sociabilidade, subculturas e consumo de humor nos memes digitais

Cultural Studies / Aesthetics / Social Networks / Internet Studies / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies

The Zuera Never Ends: interação, compartilhamento e potências virais das imagens meméticas em comentários no Facebook

Social Networks / Internet Studies / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Analise de Redes Sociais / Digital Aesthetics / Dialética / Internet Humor / Meme studies / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Analise de Redes Sociais / Digital Aesthetics / Dialética / Internet Humor / Meme studies

Animais fofinhos, Inês Brasil e Resposta do Público Frente a Novas Narrativas Publicitárias

Social Networks / Internet Studies / Narrative / Digital Media / Humor / Propaganda / Advertising / Participatory Culture / Digital Culture / Social Media / Viral internet marketing / Consumer Culture / Internet memes / Publicidade / Consumer Research / Entertainment / Humor Studies / Cybercultures / Online Advertising / Cibercultura / Memes / Consumer / Advertainment / Viral Marketing / Redes Sociais / Digital Marketing / Publicidade E Propaganda / Marketing Digital / Analise de Redes Sociais / Consumo / Internet Humor / Advertising and Marketing Communications / Advertising and Branding / Meme studies / Propaganda / Advertising / Participatory Culture / Digital Culture / Social Media / Viral internet marketing / Consumer Culture / Internet memes / Publicidade / Consumer Research / Entertainment / Humor Studies / Cybercultures / Online Advertising / Cibercultura / Memes / Consumer / Advertainment / Viral Marketing / Redes Sociais / Digital Marketing / Publicidade E Propaganda / Marketing Digital / Analise de Redes Sociais / Consumo / Internet Humor / Advertising and Marketing Communications / Advertising and Branding / Meme studies

GIFs meméticos, cultura pop e reapropriação da imagem: uma análise dos memes no Tumblr “Como Eu Me Sinto Quando”

Aesthetics / Literacy / Social Networks / Animation / Internet Studies / Dialectology / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / Dialética / Tumblr / Internet Humor / GIFs / Meme studies / Dialectology / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / Dialética / Tumblr / Internet Humor / GIFs / Meme studies

As eleições da zueira: interação, entretenimento e memetização do discurso político nas eleições presidenciais de 2014

Political Sociology / Aesthetics / Political Philosophy / Social Networks / Internet Studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies

agario private server.pdf

Game Theory / Game studies / New Media / Digital Media / Game Design / Video Games

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation

PNEUMAtic circUS: A Mail Art Project POWERED by OCTO / transmediale festival

Digital Media / Digital Culture / Social Media / Mail Art / Networked Arts

Criando e-picturebooks: Experiências de storytelling digital produzidas por alunos do Bacharelado Interdisciplinar em Artes e Design da UFJF (2016)

Digital Media / Digital Storytelling / E-books / Picturebooks / DOCENCIA UNIVERSITARIA / Docencia / Ensino Superior / Digital Story Telling / e-picturebook / Docencia / Ensino Superior / Digital Story Telling / e-picturebook
Copyright © 2017 DADOSPDF Inc.