Fanzines

Livros, fanzines e outras publicações independentes — um percurso pela ‘cena’ do Porto

Graphic Design / Fanzines / Do It Yourself (DIY) / Self-Publishing / Porto / Scenes / Ilustration / Scenes / Ilustration

Fanzines como meio de comunicação política entre os punks

Cultural Studies / Graphic Design / Fanzines / Publisher / Movimento Punnk

Consumo de Mídia e Subcultura Zineira - II Congresso Internacional de Estudos do Rock (2015)

Youth Studies / Subcultures / Class / Punk Culture / Youth Subcultures / Zines / Fanzines / Hardcore punk / Consumption Culture / Subcultural capital / Zinesters / Zines / Fanzines / Hardcore punk / Consumption Culture / Subcultural capital / Zinesters

Notas sobre a composição de um fanzine

Punk Culture / Fanzines / Escrita

Comunicon/ESPM 2016 \'\'Fanzine e subcultura punk: produção, consumo e identidade na cena brasileira\'\'

Youth Studies / Subcultures / Identity (Culture) / Punk Culture / Fanzines

Uma leitura vertiginosa - os fanzines punks no Brasil e o discurso da união e conscientização

History of Reading and Writing / Michel Foucault / Punk Culture / Fanzines

Small Press comics .doc

Comics Studies / Comics / Fanzines / Small Press Publishing

abraFANZINE: DA PUBLICAÇÃO INDEPENDENTE À SALA DE AULA

Social Interaction / Fanzines / Text Production

Fanzine 1 para descarga – Madame Ho.pdf

Fanzines / Poesía / Fandom; Fanzines; Archives / Fanzine Literario,

Praticas Educativas Digitais no Benfica: as lições e os aprendizados do Ezine Palavra Desordem

Literatura Latinoamericana / Fanzines / Cultura digital / Memória social

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation
Copyright © 2017 DADOSPDF Inc.