Multimedia

Multimedialidade: informar para cinco sentidos

Journalism / Digital Media / Multimedia / Cyberjournalism / Online Journalism

O videogame como materialidade de texto em uma perspectiva histórico-cultural

Cultural History / Game studies / Literature / Serious Games / Multimedia / Reading / Textual Studies / Videogames / Literatura / Games / Leitura / Reading / Textual Studies / Videogames / Literatura / Games / Leitura

Designing audio aura

Lifelong Learning / Multimedia / Interaction Design / Augmented Reality / User Interface / Interface Design / Sound Design / Workplace Learning / Vrml / Case Study / Handheld Device Use / User Centered Design / Awareness / Client Server / Tactile / Auditory Icons / Computer Human Interaction / Work Practice / Design and Implementation / Support System / HCI Education / Form Factor / Interface Design / Sound Design / Workplace Learning / Vrml / Case Study / Handheld Device Use / User Centered Design / Awareness / Client Server / Tactile / Auditory Icons / Computer Human Interaction / Work Practice / Design and Implementation / Support System / HCI Education / Form Factor

Abordagem acional e competência comunicativa multimodal: estaleiro de apresentações de trabalhos académicos

Multimedia / Ciências da Educação - Formação de Professores / Análise do Discurso: Enfocando os estudos sobre a Ciência e a Tecnologia na Educação / Comunicação Interpessoal

Multiplataforma Felivro Informa: cobertura jornalística multimídia da 27ª Feira do Livro de São Borja/RS

Multimedia / Livros / Convergência Midiática / Jornalismo Multiplataforma / Feira do livro

UECS2023 MULTIMEDIA TECHNOLOGY INDIVIDUAL ASSIGNMENT

Electrical Engineering / Software Engineering / Multimedia / Advertising / Video Games / Broadcast & Multimedia Technology / Multimedia Technology / Minecraft / UMNO Politics / Pokemon / Broadcast & Multimedia Technology / Multimedia Technology / Minecraft / UMNO Politics / Pokemon

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

Spectrum - Projecto Audio Visual (Versão em Português)

Sound and Image / Multimedia / Sound / Performance / Visual Arts / Sound Art / Audio-Visual / Audiovisual Art / Audiovisual / Multimedia Arts / Sound Art / Audio-Visual / Audiovisual Art / Audiovisual / Multimedia Arts

Prometeu - Ilusão em Tempo Real

Multimedia / Live Cinema / Digital Arts / Puppet Theatre / Performance Animation

Portal De Notícias Sicom Pet: Uma Experiência Convergente E Multimidiática Em Jornalismo

Multimedia / Comunicação / Tecnologias da Informação e da Comunicação (TIC) na Educação

A Metaparadigm or Sharable Framework ­ (Cognitive Panorama) 

Democracy and Cyber-Democracy Theory and Practice / Translation Studies / Cyberpsychology / Multimedia / Metadata / Conceptual Metaphor / Heat Transfer / Transformational Leadership / Conceptual Metaphor Theory / Metaphor / Hyperreality / Hypertext theory / Hyperspectral remote sensing / Cyber crime / Multimodality / Cybercultures / Translation / Cyberspace / Literary translation / Cyber Security / Transparency Market Research / Conceptual Metaphor / Heat Transfer / Transformational Leadership / Conceptual Metaphor Theory / Metaphor / Hyperreality / Hypertext theory / Hyperspectral remote sensing / Cyber crime / Multimodality / Cybercultures / Translation / Cyberspace / Literary translation / Cyber Security / Transparency Market Research

Semantic commitment for designing ontologies: a proposal

Ontology / Semantics / Multimedia / Knowledge Representation / Knowledge Engineering

Sistemas Multimedia

Multimedia / Tecnología Educativa

Sistemas Multimedia

Multimedia / Tecnología Educativa

Multimedia distribuidos

Multimedia / Tecnología Educativa
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