Pop Culture

Quem ama o fake, legítimo lhe parece: Divas pop e a (des)construção da noção de autenticidade

Discourse Analysis / Popular Music / Popular Culture / Pop Culture / Comunicação / Madonna / LADY GAGA / Lady Gaga Studies / Cultura Popular / Música / Autenticidade / Britney Spears / jennifer Lopez / Beyonce / Feminism Beyonce / Madonna / LADY GAGA / Lady Gaga Studies / Cultura Popular / Música / Autenticidade / Britney Spears / jennifer Lopez / Beyonce / Feminism Beyonce

Revista Cine Vertigo: Uma experiência em design editorial impresso e digital

Design / Art / Graphic Design / Pop Culture / Cinema / Cult Movies / Visual Arts / Little magazines / Movies / Editorial Design / Magazines / Artes / Diseño Grafico / Diseño / Cultura Popular / Design gráfico / Vintage Revival / Cult Movies / Visual Arts / Little magazines / Movies / Editorial Design / Magazines / Artes / Diseño Grafico / Diseño / Cultura Popular / Design gráfico / Vintage Revival

Os memes como micronarrativas da cultura pop: interação, criatividade e reapropriação pelos fãs de Game of Thrones no Facebook

Cultural Studies / Aesthetics / Media and Cultural Studies / Social Networks / Internet Studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies

The Zuera Never Ends: interação, compartilhamento e potências virais das imagens meméticas em comentários no Facebook

Social Networks / Internet Studies / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Analise de Redes Sociais / Digital Aesthetics / Dialética / Internet Humor / Meme studies / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Analise de Redes Sociais / Digital Aesthetics / Dialética / Internet Humor / Meme studies

GIFs meméticos, cultura pop e reapropriação da imagem: uma análise dos memes no Tumblr “Como Eu Me Sinto Quando”

Aesthetics / Literacy / Social Networks / Animation / Internet Studies / Dialectology / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / Dialética / Tumblr / Internet Humor / GIFs / Meme studies / Dialectology / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / Dialética / Tumblr / Internet Humor / GIFs / Meme studies

As eleições da zueira: interação, entretenimento e memetização do discurso político nas eleições presidenciais de 2014

Political Sociology / Aesthetics / Political Philosophy / Social Networks / Internet Studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies

I WANNA BE YOUR PUNK: O UNIVERSO DE POSSÍVEIS DO PUNK, DO D.I.Y. E DAS CULTURAS UNDERGROUND

History / Cultural History / Sociology / Cultural Studies / Sociology of Culture / Media and Cultural Studies / Cultural Sociology / Popular Music Studies / Fashion design / Alternative Education / Fashion Theory / Popular Music / Cultural Heritage / Material Culture Studies / Popular Culture / Visual Culture / Social and Cultural Anthropology / Cultural Theory / Identity (Culture) / Culture / Culture Studies / Pop Culture / Sociology of Arts / Punk Culture / Social History / Alternative Media / Cultural Anthropology / Punk Studies / Underground economy / Sociologia / DIY culture / Sociología / Do It Yourself (DIY) / Fashion / Media and Cultural Studies / Cultural Sociology / Popular Music Studies / Fashion design / Alternative Education / Fashion Theory / Popular Music / Cultural Heritage / Material Culture Studies / Popular Culture / Visual Culture / Social and Cultural Anthropology / Cultural Theory / Identity (Culture) / Culture / Culture Studies / Pop Culture / Sociology of Arts / Punk Culture / Social History / Alternative Media / Cultural Anthropology / Punk Studies / Underground economy / Sociologia / DIY culture / Sociología / Do It Yourself (DIY) / Fashion

¡Patria o Pop Venceremos!

Communication / Popular Culture / Propaganda / Political Science / Political communication / Pop Culture / Public Sphere / Armed Conflict / War Propaganda / Pop Culture / Public Sphere / Armed Conflict / War Propaganda

O PACTO ENTRE CIBERACONTECIMENTOS E PUBLICIDADE E PROPAGANDA: UM XOU DE AÇÕES PUBLICITÁRIAS DA NETFLIX NO CONTEXTO DIGITAL

Pop Culture / Redes Sociais / Publicidade E Propaganda / Netflix / Entretenimento / Celebridades / Ciberacontecimento / Celebridades / Ciberacontecimento

Mais do que apenas dedos rápidos: narrativas e experiências de performances em League of Legends

High Performance Computing / Mechanics / Game Theory / Game studies / Performance Studies / Popular Culture / Digital Media / Game Design / Video Games and Learning / Computer Games Technology / Entertainment Computing / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / Digital Culture / Entertainment Theory / Multiplayer Online Games / Decision And Game Theory / Digital Media & Learning / Pop Culture / Performance / Video Game / Video Game Theory / Cyberculture / Sports Performance / Digital Games / Entertainment / Cybercultures / Videogames / Games / Etnography / Gameplay Experience / Media and Entertainment / Etnografía / Video game addiction / Entertainment Industry / Gamers / Jogos Digitais / Etnografia / High performance / Digital Culture, Cyberculture, New Media Studies / Media and Entertainment Management / League of Legends / Cyberculture Studies / Metagame / Popular Culture / Digital Media / Game Design / Video Games and Learning / Computer Games Technology / Entertainment Computing / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / Digital Culture / Entertainment Theory / Multiplayer Online Games / Decision And Game Theory / Digital Media & Learning / Pop Culture / Performance / Video Game / Video Game Theory / Cyberculture / Sports Performance / Digital Games / Entertainment / Cybercultures / Videogames / Games / Etnography / Gameplay Experience / Media and Entertainment / Etnografía / Video game addiction / Entertainment Industry / Gamers / Jogos Digitais / Etnografia / High performance / Digital Culture, Cyberculture, New Media Studies / Media and Entertainment Management / League of Legends / Cyberculture Studies / Metagame
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