Culture

A retórica da alteridade em foco: a presença judaica no quinto livro das Histórias de Tácito (século II E.C.) - SLIDES

History / Ancient History / Cultural Studies / Latin Literature / Jewish Studies / Israel Studies / Israel/Palestine / Jewish History / Culture / Second Temple Judaism / Roman Empire / Judaism / Jewish Cultural Studies / Israel / Tacitus / Historia / História / Historia Cultural / Alteridade / Vespasian / Imperio romano / Identidades / François Hartog / Judaismo / Antiguidade Clássica / Tácito / Letras Classicas / Latim / Judeus / Israel Studies / Israel/Palestine / Jewish History / Culture / Second Temple Judaism / Roman Empire / Judaism / Jewish Cultural Studies / Israel / Tacitus / Historia / História / Historia Cultural / Alteridade / Vespasian / Imperio romano / Identidades / François Hartog / Judaismo / Antiguidade Clássica / Tácito / Letras Classicas / Latim / Judeus

Pancultural nostalgia: prototypical conceptions across cultures

Psychology / Cognitive Science / Social Psychology / Emotion / Self and Identity / Culture / Nostalgia / Emotions / Memory / Students / Cross-Cultural Comparison / Humans / Cross Cultural Psychology / United States / Female / Male / Cluster Analysis / Young Adult / Great Britain / Adult / Emotions Social Psychology / cultural characteristics / Culture / Nostalgia / Emotions / Memory / Students / Cross-Cultural Comparison / Humans / Cross Cultural Psychology / United States / Female / Male / Cluster Analysis / Young Adult / Great Britain / Adult / Emotions Social Psychology / cultural characteristics

CONSTRUÇÕES E DELIMITAÇÕES VISUAIS: IMAGENS E IMAGINÁRIOS PARA/SOBRE A CRIANÇA NA EDUCAÇÃO INFANTIL

Education / Art Theory / Visual Culture / Visual Culture in Education / Child Development / Culture / Visual Arts / Culture / Visual Arts

Canto pesa a cultura?

Applied Statistics / Culture / Cultural Economy / Políticas culturales

Prosocial norms as a positive youth development construct: A conceptual review

Cognition / Adolescent Development / Culture / Adolescent / Hong Kong / Curriculum / Social behavior / Humans / Concept Formation / Female / Male / Sex Factors / Social Behavior / Adolescent Behavior / Curriculum / Social behavior / Humans / Concept Formation / Female / Male / Sex Factors / Social Behavior / Adolescent Behavior

Ecologia Integral: Ecumenismo, Antropologia, Sociedade, Cultura, Política e Economia.

Politics / Culture / Theological Anthropology / Ecology / Economy / Society / Sustentabilidade / Ética / Integral ecology / Antropología Teológica / Ecología Integral / Society / Sustentabilidade / Ética / Integral ecology / Antropología Teológica / Ecología Integral

Cultural adaptation of a preventive program for ultra-Orthodox preschool boys

Occupational Therapy / Preventive Health / Culture / Screening / Preschool Education

A DIVERSIDADE CULTURAL NO TEMPO DE AGORA: UMA LEITURA FEITA A PARTIR DE DOCUMENTOS DA UNESCO

Unesco / Culture / Cultural Development / Diversidade Cultural / Cultura E Desenvolvimento

ConsultUniv5-8.doc

Education / Spirituality / Politics / Culture

Apuntes de nuestro tiempo

Media and Cultural Studies / Cultural Heritage / Popular Culture / Culture

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation
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