Digital Media

Comunicação e Games: o Desenvolvimento do Jogo como Mídia

Communication / Media Studies / New Media / Digital Media / Digital Games / Entertainment / Videogames / Comunicação / Games Studies / Jogos Digitais / Linguagem / Mídia / Entertainment / Videogames / Comunicação / Games Studies / Jogos Digitais / Linguagem / Mídia

La telefonía móvil, tecnología e industrias culturales

Digital Media / Telecommunications / Media / Mobile Communication / México / NAFTA and cultural industries / Tratado de Libre Comercio (TLC) / NAFTA and cultural industries / Tratado de Libre Comercio (TLC)

Ciberformance: a performance em ambientes e mundos virtuais (Cyberformance: performance in virtual worlds and platforms). Colecção Estudos em Comunicação, número 1. Lisboa: CECL/Leya, 2015. ISBN 978-989-98796-1-4.

Virtual Environments / Performance Studies / Digital Media / Virtual Communities / Virtualization / Performance Art / Virtual Art & Virtual Reality / Net Art / Virtual Worlds / HCI / Cybercultures / Digital Performance / User interfaces / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance / Performance Art / Virtual Art & Virtual Reality / Net Art / Virtual Worlds / HCI / Cybercultures / Digital Performance / User interfaces / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance

Building a Game Development Program

History / Computer Science / Software Engineering / Game Theory / Computer Science Education / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software

A Semiotic Systems Approach to User Experience Design

Semiotics / Human Computer Interaction / Design / Digital Media / User Experience (UX)

Arte pós-virtual: criação e agenciamento no tempo da Internet das Coisas e da próxima natureza

Digital Humanities / Internet Studies / Digital Media / The Internet of Things / Digital Arts

Curadoria do Fórum da Cultura Digital Brasileira

New Media / Cultural Policy / Internet Studies / Digital Media / Digital Culture / Digital Arts / Cultura digital / Digitalisation of Cultural Heritage / Digital Arts / Cultura digital / Digitalisation of Cultural Heritage

Building a Game Development Program

History / Computer Science / Software Engineering / Game Theory / Computer Science Education / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software / Art / Animation / Digital Media / Production / Game Design / Video Games and Learning / Video Games / Video Game Design / Software Development / Creative thinking / Videogame Ethics / Game Development / Hardware / Humane Games / Computers and Education / Studio Art / Side Effect / Internet / Computer / Application Software

Por um modo de existência do lúdico

Game Theory / Communication / Digital Media / Actor Network Theory

Nuevos medios, nuevo ecosistema

Media Studies / New Media / Digital Media / Online Journalism

O espaço hiperlocal e as novas possibilidades para a produção jornalística

Digital Media / Digital Cultura / Jornalismo Hiperlocal / Tecnologias da Informação e da Comunicação (TIC) na Educação

Trans on YouTube: Intimacy, Visibility, Temporality

Media Studies / New Media / Media and Cultural Studies / Youth Studies / Transgender Studies / Digital Media / Youth Culture / Social Media / Transsexuality / Critical Media Studies / Theories of Gender and Transgender / Media / Youth Subcultures / Transgender / New Media Studies / Film and Media Studies / Youtube / Youth / Transsexuality and Transgender / Vlogs / Lesbian Gay Bisexual Transgender Studies / Digital Media / Youth Culture / Social Media / Transsexuality / Critical Media Studies / Theories of Gender and Transgender / Media / Youth Subcultures / Transgender / New Media Studies / Film and Media Studies / Youtube / Youth / Transsexuality and Transgender / Vlogs / Lesbian Gay Bisexual Transgender Studies

Journal of Media Critiques COMING Special Issue

Communication / Media Studies / New Media / Media and Cultural Studies / Social Networks / Social Sciences / Social Networking / Digital Media / Mass Communication / Citizen Journalism / Media Literacy / Social Media / Media / Online Marketing / The Internet / Mass media / Greece / Social Sciences / Social Networking / Digital Media / Mass Communication / Citizen Journalism / Media Literacy / Social Media / Media / Online Marketing / The Internet / Mass media / Greece

A INFLUÊNCIA DA OPINIÃO PÚBLICA NO DESENVOLVIMENTO DO PROJETO DE CROWDFUNDING VERONICA MARS: UMA APROPRIAÇÃO CONTROVERSA

Communication / Web 2.0 / Social Sciences / Digital Media / Propaganda / Public Relations / Fan Studies / Social Media / Creative Industries / Public Opinion (Political Science) / Fandom / Online Fandom / Crowdsourcing / Cybercultures / Cibercultura / Comunicação Social / Mídias Digitais / Spinning / Crowdfunding / Redes Sociais / Wiki / Marketing Digital / Assessoria de Governo / Veronica Mars / Indústrias Criativas / Geolocalização / Astroturfing / Comunicação Governamental / Marketing Político Mídias Digitais / Internet / Public Relations / Fan Studies / Social Media / Creative Industries / Public Opinion (Political Science) / Fandom / Online Fandom / Crowdsourcing / Cybercultures / Cibercultura / Comunicação Social / Mídias Digitais / Spinning / Crowdfunding / Redes Sociais / Wiki / Marketing Digital / Assessoria de Governo / Veronica Mars / Indústrias Criativas / Geolocalização / Astroturfing / Comunicação Governamental / Marketing Político Mídias Digitais / Internet

OS PÚBLICOS FAZEM O ESPETÁCULO: PROTAGONISMO NAS PRÁTICAS DE FINANCIAMENTO COLETIVO ATRAVÉS DA INTERNET

Web 2.0 / Digital Humanities / Digital Media / Public Relations / Digital Culture / Social Media / Creative Industries / Crowdsourcing / Cybercultures / Comics and Graphic Novels / Cibercultura / Comunicação Social / Mídias Digitais / Crowdfunding / Redes Sociais / Relações Públicas / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Wiki / Marketing Digital / Economia Criativa / Assessoria de Governo / Publics / Publics and Counterpublics / Indústrias Criativas / Geolocalização / Comunicação Governamental / Marketing Político Mídias Digitais / Internet / Social Media / Creative Industries / Crowdsourcing / Cybercultures / Comics and Graphic Novels / Cibercultura / Comunicação Social / Mídias Digitais / Crowdfunding / Redes Sociais / Relações Públicas / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Wiki / Marketing Digital / Economia Criativa / Assessoria de Governo / Publics / Publics and Counterpublics / Indústrias Criativas / Geolocalização / Comunicação Governamental / Marketing Político Mídias Digitais / Internet

Produzir, consumir, colaborar: experiências singulares na prática de crowdfunding (Dissertação de Mestrado)

Popular Culture / Digital Media / Public Relations / Social Media / Creative Industries / Cyberculture / John Dewey / Crowdsourcing / Online Marketing / Cybercultures / Comics and Graphic Novels / Cyberspace / Cibercultura / Collaborative Consumption / Crowdfunding / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Creative Economy / Ciberespaço / Mobilization / Yochai Benkler / Experiencia Estética / Mobilização / Indústrias Criativas / Kickstarter / Consumo Colaborativo / Cyberculture / John Dewey / Crowdsourcing / Online Marketing / Cybercultures / Comics and Graphic Novels / Cyberspace / Cibercultura / Collaborative Consumption / Crowdfunding / Histórias em Quadrinhos (HQ's, Comic Books, Mangás) / Creative Economy / Ciberespaço / Mobilization / Yochai Benkler / Experiencia Estética / Mobilização / Indústrias Criativas / Kickstarter / Consumo Colaborativo
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