Fandom

A anatomia de um movimento comunicativo on-line: o ativismo de fã-gamers em League of Legends como inteligência coletiva

Game Theory / Game studies / Popular Culture / Collective Intelligence / Video Games / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies

Coxinhas e petralhas: o fandom político como chave de análise da audiência criativa nas mídias sociais

Political communication / Fandom / Online Fandom / Comunicação e Política / Mídias Sociais / Audiencia / Internet e Política / Online Fandom Culture / Fandom Studies / Redes sociais e política / Audiencia / Internet e Política / Online Fandom Culture / Fandom Studies / Redes sociais e política

O ativismo de fã-gamers nas relações de consumo e produção: práticas e tensões de resistência e participação em uma comunidade de League of Legends

Cultural Studies / Game Theory / Game studies / Participatory Research / Ethnography / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social

RESEÑA “Otaku: Japan’s Database Animals”, de Hiroki Azuma en Revista ANDULI

Subcultures / Fandom / Online Fandom / Youth Subcultures / Youth subcultures (Anthropology) / Youth subcultures (Sociology) / Otaku studies / Geek Humanities / Fandoms / Geek Culture / Subculture / Freaks and Geeks / Azuma Hiroki / Otaku culture / Japanese, Yaoi, Fandom / Otaku / Fandom Studies / Otaku: Japan’s Database Animals / Otaku Subculture / Urban Subcultures / Geeks / Geek Community / Geek / Otaku/Fan culture / Youth subcultures (Sociology) / Otaku studies / Geek Humanities / Fandoms / Geek Culture / Subculture / Freaks and Geeks / Azuma Hiroki / Otaku culture / Japanese, Yaoi, Fandom / Otaku / Fandom Studies / Otaku: Japan’s Database Animals / Otaku Subculture / Urban Subcultures / Geeks / Geek Community / Geek / Otaku/Fan culture

Álbum de Memórias: comunidade de fãs e o álbum \'50 anos de novelas\'

Fan Studies / Telenovelas / Memory Studies / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Memoria Histórica / Fan Communities / Brazilian Telenovelas / álbum Ilustrado / Fãs / telenovelas brasileiras / álbum de figurinhas / Online Fandom / Fan Theory and Culture / Memoria Histórica / Fan Communities / Brazilian Telenovelas / álbum Ilustrado / Fãs / telenovelas brasileiras / álbum de figurinhas

Accio fandom: Harry Potter – de livros para a história transmídia com o engajamento dos fãs

Harry Potter / Fan Cultures / Fandom / Online Fandom / Harry Potter studies / Harry Potter fandom / Narrativas Transmídia / Fandom Studies / Harry Potter fandom / Narrativas Transmídia / Fandom Studies

Transmídia Voraz: considerações sobre o fandom na contemporaneidade

Transmedial Storytelling / Fan Cultures / Fandom / Transmedia / Mobile apps / Aplicativos Para Dispositivos Móveis / Hunger Games / Narrativas Transmídia / The Hunger Games / Jogos Vorazes / Aplicativos Para Dispositivos Móveis / Hunger Games / Narrativas Transmídia / The Hunger Games / Jogos Vorazes

As práticas participativas de consumo de mídia: a cultura de fãs no fansite Potterish e em seus perfis no Twitter e Facebook

Participatory Culture / Fan Studies / Harry Potter / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Cultura Participativa / Estudos de fãs / Fan Sites / Fansites / Online Fandom / Fan Theory and Culture / Cultura Participativa / Estudos de fãs / Fan Sites / Fansites

Resistência e empoderamento na comunidade de fãs Nerdfighteria

Fan Studies / Fan Cultures / Fandom / Cultura Participativa / Inteligência Coletiva / Empoderamento / Resistência / Fã / Empoderamento / Resistência / Fã

“Não vou deixar usarem a minha cultura”! O papel da cultura no ativismo de fã-gamers em League of Legends

Game Theory / Communication / Game studies / Intercultural Communication / Science Communication / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality / Popular Culture / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Media Activism / Social Activism / Communication Theory / Cyberculture / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Sociability / Cybercultures / Digital Theory and Culture / Activism / Youth activism / Cibercultura / Games / New Media and Digital Culture / Sociality / Digital Activism / Cultura Popular / New Media and Political Activism / New media, Social Network Sites and Youth Practices, Youth Online sociability and Identity, Media and Digital Literacies, Participation and Civic Engagement, and Tensions between Public and Private / Youth Online Sociability and Identity / Online activism / Fanfiction / Fan Communities / Gamers / Digital Cultures / Activismo / Digital Culture, Cyberculture, New Media Studies / Forms of Sociality

A articulação dos fandoms entre as telas de “Doctor Who”

Fan Cultures / Fandom / Online Fandom / Doctor Who

A CULTURA PARTICIPATIVA E O ENVOLVIMENTO DOS FÃS DO GAME THE SIMS NAS COMUNIDADES VIRTUAIS

Fan Cultures / Fandom / Publicidade / Cibercultura / Marketing Communications / Fan Communities / Comunidades Virtuais / The Sims / Fan Communities / Comunidades Virtuais / The Sims

Os memes como micronarrativas da cultura pop: interação, criatividade e reapropriação pelos fãs de Game of Thrones no Facebook

Cultural Studies / Aesthetics / Media and Cultural Studies / Social Networks / Internet Studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies

Porque escrever certo é muito mainstream: o entretenimento digital na linguagem memética do tiopês

Cultural Studies / Literacy / Languages and Linguistics / Internet Studies / Dialectology / Digital Literacy / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Youth Culture / Facebook / Fan Cultures / Fandom / Linguistics / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Entertainment / Sociability / Humor Studies / Memes / Facebook Studies / Redes Sociais / Internet Humor / Meme studies / Digital Literacy / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Youth Culture / Facebook / Fan Cultures / Fandom / Linguistics / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Entertainment / Sociability / Humor Studies / Memes / Facebook Studies / Redes Sociais / Internet Humor / Meme studies

Apropriações meméticas na #PrimeiraGuerraMemeal: sociabilidade, subculturas e consumo de humor nos memes digitais

Cultural Studies / Aesthetics / Social Networks / Internet Studies / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies
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