Narrative

História e literatura: no curso do (dis)curso

History / Literature / Narrative / Intercultural dialogue

Vizsgálóbíró-e a történész?

Narrative / Historiography / Identity politics / National Identity / Theory of History / History of Historiography

Conspiração, paranóia e interpretação: Teatro (1998) e O medo de Sade (2000) de Bernardo Carvalho. Revista Scripta, Belo Horizonte, v. 8, n. 15, p. 137-148, 2o sem. 2004

Portuguese and Brazilian Literature / Narrative / Brazilian Studies / Literatura brasileira / Brazilian Literature / bernardo Carvalho / Literatura Brasileira Contemporânea / bernardo Carvalho / Literatura Brasileira Contemporânea

Realidade Aumentada. Narrativa e mídias de geolocalização.

Communication / Narrative / Augmented Reality / Smart City / Mobile and Location-Based Media

“ZEUS CHOVEU NO CAMINHO”: A VIAGEM DO/NO OLHAR EM UM OLHAR A CADA DIA, DE THEO ANGELOPOULOS

Narrative / Literature and cinema / Homeric poetry / Theodoros Angelopoulos

Nuances da experiência narrativa contemporânea: a franquia Tron e a fronteira digital

Narrative / Cinema / Media Convergence / Movies / Narrativas / Convergência Midiática

O passado em tempo real: os 50 anos do golpe pelas narrativas de um “past blogging\"

Discourse Analysis / Media Studies / Narrative / Paul Ricoeur / Commemoration and Memory / Temporality / Narrativas / Temporality / Narrativas

Pensar o acontecimento: jornalismo, temporalidade e narrativa em uma perspectiva histórica

History / Media Studies / Narrative / Temporality / Historia / Comunicacion Social / Press and media history / Comunicação Social / Media Events / Comunicacion Social / Press and media history / Comunicação Social / Media Events

Adventures of Ludom: A Videogame Geneontology

Computer Science / Artificial Intelligence / Game Theory / Philosophy / Aesthetics / Game studies / Art History / Media Studies / New Media / Art / Social Sciences / Art Theory / Narrative / Digital Media / Contemporary Art / Game Design / Video Games and Learning / Video Games / Video Game Development and Production / Storytelling / Social Media / Digital Games / Narrative Theory / Games / Gamers / Puzzles / Game studies / Art History / Media Studies / New Media / Art / Social Sciences / Art Theory / Narrative / Digital Media / Contemporary Art / Game Design / Video Games and Learning / Video Games / Video Game Development and Production / Storytelling / Social Media / Digital Games / Narrative Theory / Games / Gamers / Puzzles

Postcards as doorways

Narrative / Storytelling / Futures Studies / Postcards / Futures Studies and Foresight / Narrative Research

Microtelas digitais para obras transmídia de Tetsuo Lumière

Narrative / Transmedia Storytelling / Transmedia / Narrativas

A JORNADA DO JOGADOR: Um estudo das potencialidades imersivas da narrativa no videogame

Communication / Narrative / Video Games / Immersion and Experience

O narrador na literatura brasileira contemporânea. Tintas Quaderni di Letterature Iberiche e Iberoamericane. , v.2, p.199 - 221, 2012.

Narrative / Contemporary Literature / Narrative Theory / Literatura brasileira / Narrador / bernardo Carvalho / Literatura Brasileira Contemporânea / Caio Fernando Abreu / Luiz Fernando Veríssimo, / Paulo Mendes Campos / Hilda Hilst / Renato Tapajos / bernardo Carvalho / Literatura Brasileira Contemporânea / Caio Fernando Abreu / Luiz Fernando Veríssimo, / Paulo Mendes Campos / Hilda Hilst / Renato Tapajos
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