Sound

Entre Gritos e Silêncios: Uma Análise Audiovisual de Funny Games

Film Analysis / Sound / Cinema / Sound Movies / Funny Games Michael Haneke

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

Spectrum - Projecto Audio Visual (Versão em Português)

Sound and Image / Multimedia / Sound / Performance / Visual Arts / Sound Art / Audio-Visual / Audiovisual Art / Audiovisual / Multimedia Arts / Sound Art / Audio-Visual / Audiovisual Art / Audiovisual / Multimedia Arts

The experimental assessment of sensory dominance in a product development context

Design / Product Design / Sound / Vision / Senses / Touch / Smell / Product Development / Activity / Potency / Touch / Smell / Product Development / Activity / Potency

Semiótica sincrética dos jingles: Uma análise dos jingles nas mídias audiovisuais

Semiotics / Film Music And Sound / Sound studies / Sound / Charles S. Peirce / Musical Semiotics / Sound Design / Semiotica / Greimasian semiotics / Semiótica musical / Semiología Musical / Jingles / Musical Semiotics / Sound Design / Semiotica / Greimasian semiotics / Semiótica musical / Semiología Musical / Jingles

The EM Field as a Sensor System

Human Computer Interaction / Electromagnetism / Antennas / Gesture / Sound

Tercer Barrio: Sonidos oídos aquí

Sound / Música / Amerindians: Kalina / Sound Ecology

Umbrales

Soundscape Studies / Sound / Noise And Music / Sound Art / Noise

Sobre os ciborgues como figuras de borda

Music / New Media / Digital Media / Gesture / Multimedia / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling

Sobre Os Ciborgues Como Figuras De Borda

Music / New Media / Digital Media / Gesture / Multimedia / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling / Poetry / Embodiment / Cyborg Science / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Cyborg Feminism / Dialogism / Art and technology / Virtual Worlds / Cyborgs / Game Spaces / Spatial Story Telling

A Multimedia Database Management System Supporting Contents Search in Media Data

Information Retrieval / Architecture / Semantics / Sound / Data Management / Media / Information Processing / Computers / Graphics / Natural language / Data Bases / Parsers / Dictionaries / Media / Information Processing / Computers / Graphics / Natural language / Data Bases / Parsers / Dictionaries

Som e Silêncio nas Telas e Salas de Cinema

Film Music And Sound / Audience Studies / Sound / Cinema

O SOM GERA A IMAGEM: o Sound Branding no processo de posicionamento das marcas

Sound / Branding / Advertising and Branding / Sound Branding

Ultra-low power Digital System Design using Sub-threshold logic styles

Music / New Media / Digital Media / Gesture / Multimedia / Poetry / Embodiment / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Digital Circuits / Dialogism / Art and technology / Virtual Worlds / Leakage Current / Cyborgs / Oscillators / FIR filter / Game Spaces / Low Power Electronics / Spatial Story Telling / Logic Design / Logic Gates / Ring Oscillator / Logic Gate / Finite Impulse Response (FIR) / Poetry / Embodiment / Narrative and Design / Bakhtin / Sound / Machinima / Performance / Reading / Digital Circuits / Dialogism / Art and technology / Virtual Worlds / Leakage Current / Cyborgs / Oscillators / FIR filter / Game Spaces / Low Power Electronics / Spatial Story Telling / Logic Design / Logic Gates / Ring Oscillator / Logic Gate / Finite Impulse Response (FIR)
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