Cibercultura

UNIVERSIDADE FEDERAL DO MARANHÃO CENTRO DE CIÊNCIAS HUMANAS PROGRAMA DE PÓS-GRADUAÇÃO EM CULTURA E SOCIEDADE

Cibercultura / Tecnologias da Informação e da Comunicação (TIC) na Educação

Uma rede social capturada na web [tradução]

Cibercultura / CIÊNCIA DA INFORMAÇÃO / Analise de Redes Sociais

Os jovens flâneurs.com: A construção e a liquidez da identidade no espaço das redes sociais da internet

Cibercultura / Cultura Material / Identidade / Sociabilidade / Redes Sociais da Internet

Biblioteca em tempo real: o acesso em foco: proposta crítica do modelo de organização da informação na contemporaneidade

Cibercultura / Organização Da Informação / BIBLIOTECA DIGITAL / Biblioteca virtual / Biblioteca Híbrida / Biblioteca em tempo real / Biblioteca in loco / Biblioteca em tempo real / Biblioteca in loco

O real, o virtual e a prova no processo: fragmentos iniciais sobre as implicações da cibercultura no direito processual civil

Law of evidence / Comparative Civil Procedure / Civil Procedure / Cibercultura / Virtual Learning / Sociedade em Rede / Prova E Verdade / Sociedade em Rede / Prova E Verdade

A CULTURA PARTICIPATIVA E O ENVOLVIMENTO DOS FÃS DO GAME THE SIMS NAS COMUNIDADES VIRTUAIS

Fan Cultures / Fandom / Publicidade / Cibercultura / Marketing Communications / Fan Communities / Comunidades Virtuais / The Sims / Fan Communities / Comunidades Virtuais / The Sims

AVATAR: PENSAMENTO MÁGICO NO CIBERESPAÇO. PRODUTO AUDIOVISUAL SOBRE A MONTAGEM INTELECTUAL DE EISENSTEIN

Media Studies / Cultural Theory / Video Art / Digital Cultura / Cinema / Social Imaginaries / Cibercultura / Comunicacion Social / Avatars / Ciberespaço / Comunicación Audiovisual / Social Imaginaries / Cibercultura / Comunicacion Social / Avatars / Ciberespaço / Comunicación Audiovisual

May the memes be with you: uma análise das teorias dos memes digitais

Epistemology / Social Networks / Internet Studies / Digital Literacy / Digital Media / Participatory Culture / Digital Culture / Media Literacy / Facebook / Internet memes / Digital Identity / Entertainment / Sociability / Cybercultures / Epistemology of the Social Sciences / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Epistemologia da Comunicação / Meme studies / Participatory Culture / Digital Culture / Media Literacy / Facebook / Internet memes / Digital Identity / Entertainment / Sociability / Cybercultures / Epistemology of the Social Sciences / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Epistemologia da Comunicação / Meme studies

Os memes como micronarrativas da cultura pop: interação, criatividade e reapropriação pelos fãs de Game of Thrones no Facebook

Cultural Studies / Aesthetics / Media and Cultural Studies / Social Networks / Internet Studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Audience and Reception Studies / Participatory Culture / Digital Culture / Pop Culture / Social Media / Intertextuality / Facebook / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Series TV / Humor Studies / Cybercultures / Seriality / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / TV Series / Game of Thrones / Internet Humor / Fandom Studies / Meme studies

Apropriações meméticas na #PrimeiraGuerraMemeal: sociabilidade, subculturas e consumo de humor nos memes digitais

Cultural Studies / Aesthetics / Social Networks / Internet Studies / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies / Humor / Subcultures / Participatory Culture / Digital Culture / Social Media / Twitter / Fan Cultures / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Netnography / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Redes Sociais / Internet Humor / Fandom Studies / Meme studies

The Zuera Never Ends: interação, compartilhamento e potências virais das imagens meméticas em comentários no Facebook

Social Networks / Internet Studies / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Analise de Redes Sociais / Digital Aesthetics / Dialética / Internet Humor / Meme studies / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Remix / Remix Culture / Redes Sociais / Remix Practices / Analise de Redes Sociais / Digital Aesthetics / Dialética / Internet Humor / Meme studies

Animais fofinhos, Inês Brasil e Resposta do Público Frente a Novas Narrativas Publicitárias

Social Networks / Internet Studies / Narrative / Digital Media / Humor / Propaganda / Advertising / Participatory Culture / Digital Culture / Social Media / Viral internet marketing / Consumer Culture / Internet memes / Publicidade / Consumer Research / Entertainment / Humor Studies / Cybercultures / Online Advertising / Cibercultura / Memes / Consumer / Advertainment / Viral Marketing / Redes Sociais / Digital Marketing / Publicidade E Propaganda / Marketing Digital / Analise de Redes Sociais / Consumo / Internet Humor / Advertising and Marketing Communications / Advertising and Branding / Meme studies / Propaganda / Advertising / Participatory Culture / Digital Culture / Social Media / Viral internet marketing / Consumer Culture / Internet memes / Publicidade / Consumer Research / Entertainment / Humor Studies / Cybercultures / Online Advertising / Cibercultura / Memes / Consumer / Advertainment / Viral Marketing / Redes Sociais / Digital Marketing / Publicidade E Propaganda / Marketing Digital / Analise de Redes Sociais / Consumo / Internet Humor / Advertising and Marketing Communications / Advertising and Branding / Meme studies

GIFs meméticos, cultura pop e reapropriação da imagem: uma análise dos memes no Tumblr “Como Eu Me Sinto Quando”

Aesthetics / Literacy / Social Networks / Animation / Internet Studies / Dialectology / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / Dialética / Tumblr / Internet Humor / GIFs / Meme studies / Dialectology / Digital Literacy / Popular Culture / Digital Media / Humor / Subcultures / Participatory Culture / Digital Culture / Pop Culture / Facebook / Internet memes / Youth Subcultures / Entertainment / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Analise de Redes Sociais / Dialética / Tumblr / Internet Humor / GIFs / Meme studies

As eleições da zueira: interação, entretenimento e memetização do discurso político nas eleições presidenciais de 2014

Political Sociology / Aesthetics / Political Philosophy / Social Networks / Internet Studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies / Popular Culture / Digital Media / Humor / Subcultures / Political Science / Political Culture / Participatory Culture / Political communication / Pop Culture / Social Media / Facebook / Fan Cultures / Aesthetics and Politics / Fandom / Internet memes / Online Fandom / Youth Subcultures / Fan Theory and Culture / Digital Identity / Entertainment / Sociability / Humor Studies / Cybercultures / Cibercultura / Memes / Facebook Studies / Redes Sociais / Digital Politics / Analise de Redes Sociais / Internet Humor / Fan Culture / Meme studies

[Best Event Paper Award and Best Paper Award - Culture Track - SBGames 2016] A rede de negociações na arquitetura da cultura participativa de League of Legends // The network of negotiations at the architecture of participatory culture in League of Legends

Game Theory / Communication / Game studies / Media Studies / New Media / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation / Media and Cultural Studies / Political Participation / Science Communication / Popular Culture / Digital Media / Community Engagement & Participation / Computer Games Technology / Video Games / Use of story-telling in games / Digital Culture / Culture / Fan Studies / Multiplayer Online Games / Resistance (Social) / Media Activism / Participation / Social Activism / Social Media / Video Game Theory / Cyberculture / Media / Fan Cultures / Digital Games / Convergence / Fandom / Online Fandom / Fan Theory and Culture / Community Participation / Media Convergence / Cybercultures / Youth Political Participation / Cultural power and resistance / Digital Theory and Culture / Activism / New Media Studies / Community-Based Participatory Research / Youth activism / Cibercultura / Games / Convergence Culture / Paratexts / New Media and Digital Culture / Mídias Digitais / Fanzines / Digital Activism / Citizen participation / Cultura Popular / Resistance / New Media and Political Activism / Online activism / Cultural Activism / Fanfiction / Fan Communities / Protest and resistance / Gamers / Digital Cultures / Cultura da Convergência / New Media and Political Communication / Online Fandom Culture / Activismo / Digital Culture, Cyberculture, New Media Studies / Community participation and engagement / Games and Culture / Mídia / Culturas Populares / Communications and New Media / Fandom Studies / League of Legends / Jenkins Henry / Cyberculture Studies / Cultures of Participation
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