Videogames

9 verdades e mentiras sobre o mercado brasileiro de games.

Marketing / Video Games / Videogames / Games

Emergência em jogos digitais: Tibia como palco de novos comportamentos

Game Design / Video Games / Videogames / Videojuegos / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos / Jogos eletrônicos / Diseño De Videojuegos

Action RPG e Idle Games: possíveis combinações assimétricas de mecânicas de jogo divergentes

Game studies / Game Design / Video Games / Videogames / Videojuegos / Jogos Digitais / Diseño De Videojuegos / Jogos Digitais / Diseño De Videojuegos

Salvando o Jogo: a relação entre os saves e a memória humana

Game studies / Game Design / Video Games / Role-playing Game Theory / Videogames / Games / Videojuegos / Jogos Digitais / Role Playing Games / Diseño De Videojuegos / Games / Videojuegos / Jogos Digitais / Role Playing Games / Diseño De Videojuegos

Indie games como paradigma da indústria criativa: perspectivas e possibilidades comunicacionais

Game Design / Video Games / Videogames / Games / Videojuegos / Indie Games / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos / Indústrias Criativas / Indie Games / Jogos Digitais / Jogos eletrônicos / Diseño De Videojuegos / Indústrias Criativas

Curso HND de Animação e Videojogos Analise a Star Craft II

Video Games and Learning / Video Games / Video Game Design / Video Game Development and Production / Videogames / Videogames and Philosophy / Video Analysis / Video game addiction / Videogames research / Videogames and Psychology / Videogames and Philosophy / Video Analysis / Video game addiction / Videogames research / Videogames and Psychology

Games, Cores e Personagens: Uma Análise da Relação Cromática em Jogos Digitais Clássicos

Game Theory / Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork / Game Design / Video Games and Learning / Video Games / Video Game Development and Production / Video Game Art and Animation / Character Design / Game Production Practices / Digital Arts / Digital Art / Videogames / Games / Color / Color Psychology and Use of Colour / Nintendo / Psychology of Video Games / Super Mario Bros. / Nintendo Company / Construção De Personagens / Cores / Media /Digital Arts and Game Art / Pacman / Sonic / Megaman / Video Game Development and Production / Video Game Art and Animation / Character Design / Game Production Practices / Digital Arts / Digital Art / Videogames / Games / Color / Color Psychology and Use of Colour / Nintendo / Psychology of Video Games / Super Mario Bros. / Nintendo Company / Construção De Personagens / Cores / Media /Digital Arts and Game Art / Pacman / Sonic / Megaman

Representações Literárias no Jogo The Sims 4

Videogames / Literatura / Cinema Videogames Design Art Aesthetics Virtual New Technologies Philosophy / Leitura / Representações Sociais / Jogos Digitais / The Sims / Jogos Digitais / The Sims

A Influência dos Videojogos no Comportamento e Mente Humana

Psychology / Cognitive Psychology / Philosophy of Mind / Education / Technology / Video Games and Learning / Entertainment / Videogames / Games / Human Behaviour / Video Games and Learning / Entertainment / Videogames / Games / Human Behaviour

A Linguagem Cinematográfica nos Games: do Gameplay à Cutscene

History / Cinema / Videogames / Movies / Games / Cinema Videogames Design Art Aesthetics Virtual New Technologies Philosophy

Atravessando as bordas do círculo mágico: imersão, atenção e videogames

Game studies / Media Studies / Cognition / Video Games / Attention / Videogames / Magic Circle / Videogames / Magic Circle

Temario

Videogames

Videojogos na Sociedade em Rede

Cultural Studies / Media Studies / New Media / Videogames

MONTANO, Pedro Fontes. Plano de Negócios: Serviço de Desbloqueio de Troféus no PS3

Computer Science / Videogames / Automation / Online services / Online Commerce
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